ALL SIDES
Looking for the current API? Open the ALL_SIDES reference →
Wiki description
Selects all sides of an object in an applicable function.
Examples
default
{
state_entry()
{
string texture = llGetInventoryName(INVENTORY_TEXTURE, 0);
llSetTexture(texture, ALL_SIDES);
}
}See also: functions
Original wiki source
Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.