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Attachment

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Otheruses4‎: {{Otheruses4‎|attachments|[[LSL]] related information about attachments|:Category:LSL Attachment|opensource specs|Attachment (OS)}}
An attachment is an object (clothing, weapons, jewelry, shoes, etc) that can be attached to an avatar at a specific location. Usually location is set by the creator of the object. The default location otherwise is the right hand.
Attachments are linked to bones. When a bone is animated, all attachment locations linked to that bone will move identically to the bone they are linked to.
The following is a list of attachments and the bones they are attached to.
  • Bone: Head
    • Skull
    • Nose
    • Left Ear
    • Right Ear
    • Mouth
    • Chin
  • Bone: EyeLeft
    • Left Eyeball
  • Bone: EyeRight
    • Right Eyeball
  • Bone: FaceJaw
    • Jaw
  • Bone: FaceEarLeft
    • Alt Left Ear
  • Bone: FaceEarRight
    • Alt Right Ear
  • Bone: FaceEyeAltLeft
    • Alt Left EyeThe alternative eye bones do not have saccades like the default eyes. They remain still unless animated.
  • Bone: FaceEyeAltRight
    • Alt Right Eye
  • Bone: FaceTongueTip
    • Tongue
  • Bone: Neck
    • Neck
  • Bone: Chest
    • Spine
    • Chest
  • Bone: Torso
    • Left PecThe "pec" attachment slots are unfortunately named, as they attach to the central bone of the avatar's torso, and the pectoral muscles are associated with the upper or chest bone.
    • Right Pec
  • Bone: Pelvis
    • Pelvis
    • Stomach
  • Bone: Groin
    • Groin
  • Bone: CollarLeft
    • Left Shoulder
  • Bone: ShoulderLeft
    • L Upper Arm
  • Bone: ElbowLeft
    • L Forearm
  • Bone: WristLeft
    • Left Hand
  • Bone: HandRing1Left
    • Left Ring FingerAdded with the Bento Skeleton, December 2015
  • Bone: CollarRight
    • Right Shoulder
  • Bone: ShoulderRight
    • R Upper Arm
  • Bone: ElbowRight
    • R Forearm
  • Bone: WristRight
    • Right Hand
  • Bone: HandRing1Right
    • Right Ring Finger
  • Bone: HipLeft
    • Left Hip
    • L Upper Leg
  • Bone: KneeLeft
    • L Lower Leg
  • Bone: AnkleLeft
    • Left FootNote: The leg bone hierarchy is Hip -> Knee -> Ankle -> Foot -> Toe. Foot and toe are not rigged in the default avatar, as the mesh foot is rigged to the ankle bone. Custom rigged mesh that use the foot bone may cause unexpected issues with unrigged attachments.
  • Bone: HipRight
    • Right Hip
    • R Upper Leg
  • Bone: KneeRight
    • R Lower Leg
  • Bone: AnkleRight
    • Right Foot
  • Bone: Tail1
    • Tail Base
  • Bone: Tail6
    • Tail Tip
  • Bone: Wing4Left
    • Left Wing
  • Bone: Wing4Right
    • Right Wing
  • Bone: HindLimb4Left
    • Left Hind Foot
  • Bone: HindLimb4Right
    • Right Hind Foot

Footnotes

See also

Original wiki source

Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.

From the Second Life Wiki

Community documentation adapted from Attachment, by Linden Research, Inc. and contributing residents.View contributors and history.

Imported wiki revision:

Licensed under CC BY-SA 3.0. Last wiki edit: .Formatting and links have been adapted for this site; API metadata follows the LSL definitions.