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Be happy

Put this script in an attachment to make your avatar smile.
//  be happy

default
{
    attach(key attached)
    {
        if (attached)
            llResetScript();
    //  else
    //      has been detached
    }

    state_entry()
    {
        key owner = llGetOwner();

        llRequestPermissions(owner, PERMISSION_TRIGGER_ANIMATION);
    }

    run_time_permissions(integer perm)
    {
        if(perm & PERMISSION_TRIGGER_ANIMATION)
            llSetTimerEvent(5.0);
    }

    timer()
    {
        llStartAnimation("express_toothsmile");
    }
}
Original wiki source

Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.

From the Second Life Wiki

Community documentation adapted from Be happy, by Linden Research, Inc. and contributing residents.View contributors and history.

Imported wiki revision:

Licensed under CC BY-SA 3.0. Last wiki edit: .Formatting and links have been adapted for this site; API metadata follows the LSL definitions.