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Bump Mapping

KBmaster: {{KBmaster}}
Bump mapping is a graphical rendering technique in which a "bump map" texture is applied to the surface of a 3D object in order to give it a richer visual appearance closer to that of the real world. You can apply bump maps to some of your objects in Second Life to create a very stimulating visual experience!
To apply a bump map to an object:
  • Right-click the object and select Edit.
  • If the tools window is not already expanded, press the More >> button.
  • Click the Texture tab.
  • In the Bumpiness dropdown menu, select a bump map from the list provided. The bump map will be applied over the existing texture on the object, giving the object's surface a more tactile look.
KBtrivia: {{KBtrivia| The '''Brightness''' and '''Darkness''' bump maps enhance the bumpiness of the existing texture on the object; if you apply them to an object with no texture, nothing will happen! Try applying the different bump maps to a standard cube and see what happens. The faces on the cubes below have been colored to add perspective:}}

Additional notes about bump mapping

Bump mapping is a client-side effect; this means that other Residents can turn it on and off under Edit > Preferences >Graphics > Bump Mapping & Shiny. If a Resident has this option turned off, they cannot see bump mapping effects on any objects, so you should not use bump mapping for vital effects on any object.
The nature of Second Life's bump mapping effect means it can be hidden if an invisiprim is placed in front of it, just like regular textures with an alpha channel.
Original wiki source

Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.

From the Second Life Wiki

Community documentation adapted from Bump Mapping, by Linden Research, Inc. and contributing residents.View contributors and history.

Imported wiki revision:

Licensed under CC BY-SA 3.0. Last wiki edit: .Formatting and links have been adapted for this site; API metadata follows the LSL definitions.