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Category:LSL Vector

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LSL Header: {{LSL Header|ml=*}}

Vector

A vector is a data type that contains a set of three float values.

Components

Each element can be accessed individually by appending .x, .y, or .z to the variable name.
vector vec = <1, 2, 3>;
float x = vec.x; // 1.0
float y = vec.y; // 2.0
float z = vec.z; // 3.0
Note that components can be only accessed with vector variables. Attempting to access the components of a vector literal or a return value from a function is illegal.
// These are not valid component accesses
float f1 = <0, 1, 2>.z;
float f2 = llGetScale().x;

Uses

Vectors are often used for...
  • Position: x, y, and z are in metres.
  • Velocity: x, y, and z are in meters per second.
  • Colour: x is Red, y is Green, and z is Blue.

Operators

Vectors support the following operations:

Addition, Operator "+"

vector v = <1, 2, 3> + <0.5, 0.0, 3>; // <1.5, 2.0, 6.0>

Subtraction, Operator "-"

vector v = <1, 1, 1> - <0.5, 0.0, 3>; // <0.5, 1.0, -2.0>

Dot Product, Operator "*"

float f = <9, 2, 7> * <4, 8, 10>; // 122.0

Cross Product, Operator "%"

vector v = <2, 3, 4> % <5, 6, 7>; // <-3, 6, -3>

Scalar

A vector can be multiplied or divided by a Float or Integer to scale it.
Each component of the vector will be multiplied or divided by the same value.
vector v = <1, 2, 3> * 1.5; // <1.5, 3.0, 4.5>
vector v = <1, 2, 3> / 1.5; // <0.666667, 1.333333, 2.000000>

Rotation

A vector can be multiplied or divided by a Quaternion to rotate it.
// 45-degree rotation around the Z (up) axis
rotation r = llEuler2Rot(<0, 0, 45> * DEG_TO_RAD);

// Vector whose direction is 1 meter to the east
vector v = <1, 0, 0>;

// Vector whose direction is north-east
vector rotated = v * r; // <0.707107, 0.707107, 0.000000>

// Vector whose direction is south-east
// (division performs a rotation in the opposite direction)
vector rotated = v / r; // <0.707107, -0.707107, 0.000000>

Useful Snippets

Check whether a string value is a valid vector:
integer IsVector(string s)
{
    list split = llParseString2List(s, [" "], ["<", ">", ","]);
    if(llGetListLength(split) != 7)//we must check the list length, or the next test won't work properly.
        return FALSE;
    return !((string)((vector)s) == (string)((vector)((string)llListInsertList(split, ["-"], 5))));
    //it works by trying to flip the sign on the Z element of the vector,
    //if it works or breaks the vector then the values won't match.
    //if the vector was already broken then the sign flip will have no affect and the values will match
    //we cast back to string so we can catch negative zero which allows for support of ZERO_VECTOR
}//Strife Onizuka
Original wiki source

Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.