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DialogPlus

Wiki description

Creates a dialog menu for storing more than 12 buttons, very useful for Inventory items, Scanners, and just huge lists.

Function notes

'CurMenu' will take place of an integer menuindex.
This requires a Listen Event when using DialogPlus to allow the Back and Next button to work.

Specification

For a more flexible multi-page solution, without the owner-only restriction, see SimpleDialogMenuSystem

//Created by Ugleh Ulrik
//This sort of script should cost, but for you free :)
//Edited by Taff Nouvelle to put the buttons in correct order.

list order_buttons(list buttons)
{
    return llList2List(buttons, -3, -1) + llList2List(buttons, -6, -4) +
        llList2List(buttons, -9, -7) + llList2List(buttons, -12, -10);
}

integer menuindex;

DialogPlus(key avatar, string message, list buttons, integer channel, integer CurMenu)
{
    if (12 < llGetListLength(buttons))
    {
        list lbut = buttons;
        list Nbuttons = [];
        if(CurMenu == -1)
        {
            CurMenu = 0;
            menuindex = 0;
        }

        if((Nbuttons = (llList2List(buttons, (CurMenu * 10), ((CurMenu * 10) + 9)) + ["Back", "Next"])) == ["Back", "Next"])
            DialogPlus(avatar, message, lbut, channel, menuindex = 0);
        else
            llDialog(avatar, message,  order_buttons(Nbuttons), channel);
    }
    else
        llDialog(avatar, message,  order_buttons(buttons), channel);
}

Examples

// Created by Ugleh Ulrik
// List2DialogPlus Example

// Here we set the Dialog Channel
integer channel = -900;

integer listen_handle;

// Here we make a huge list for an example
list The_List = [
    "Option 1", "Option 2", "Option 3",
    "Option 4", "Option 5", "Option 6",
    "Option 7", "Option 8", "Option 9",
    "Option 10", "Option 11", "Option 12",
    "Option 13", "Option 14", "Option 15",
    "Option 16", "Option 17", "Option 18",
    "Option 19", "Option 20"];

default
{
    touch_start(integer total_number)
    {
        key owner = llGetOwner();
        
        // We set a listen for only the owner
        // So this script assumes the object will only be touched by the owner
        listen_handle = llListen(channel, "", owner, "");
        
        // Touch_Start we issue menuindex as 0 inside of the function itself
        DialogPlus(owner, "Select an Option", The_List, channel, menuindex = 0);
    }

    // We need a listen for the dialog itself, but as well as the Back/Next button.
    listen(integer chan, string name, key id, string msg)
    {
        key owner = llGetOwner();

        // If they clicked Next it will go to the next dialog window
        if(msg == "Next")
        {
            // ++menuindex will turn menuindex plus 1, making it give the next page.
            DialogPlus(owner, "Select an Option", The_List, channel, ++menuindex);
        }

        // if they clicked back it will go to the last dialog window.
        else if(msg == "Back")
            DialogPlus(owner, "Select an Option", The_List, channel, --menuindex);
            // --menuindex will turn menuindex minus 1, making it give the previous page.

        // If they choose anything besides Back/Next it will be in this section
        else
        {
            // Be Safe
            llListenRemove(listen_handle);
            //Example used, change to whatever you wish.
            llSay(0, "Your choice was " + msg);
        }
    }
}
//Created by Ugleh Ulrik
//Inventory2DialogPlus Example

//Here we set the Dialog Channel
integer channel = -900;

integer listen_handle;

list InventoryList;

default
{
    touch_start(integer total_number)
    {
        InventoryList = [];
        integer i;
        integer a = llGetInventoryNumber(INVENTORY_ALL);

        do
        {
            InventoryList += [TrimStringToLength(llGetInventoryName(INVENTORY_ALL, i),23)];
        }
        while (++i < a);

        key owner = llGetOwner(); 
      
        // We set a listen for only the owner
        // So this script assumes the object will only be touched by the owner
        listen_handle = llListen(channel, "", owner,"");
        // touch_start we issue menuindex as 0 inside of the function itself
        DialogPlus(owner, "Select an Option", InventoryList, channel, menuindex = 0);
    }

    // We need a listen for the dialog itself, but as well as the Back/Next button.
    listen(integer chan, string name, key id, string msg)
    {
        key owner = llGetOwner();

        // If they clicked Next it will go to the next dialog window
        if(msg == "Next")
        {
            // ++menuindex will turn menuindex plus 1, making it give the next page.
            DialogPlus(owner, "Select an Option", InventoryList, channel, ++menuindex);
        }

        //if they clicked back it will go to the last dialog window.
        else if(msg == "Back")
        {
            // --menuindex will turn menuindex minus 1, making it give the previous page.
            DialogPlus(owner, "Select an Option", InventoryList, channel, --menuindex);
        }

        // If they choose anything besides Back/Next it will be in this section
        else
        {
            //Be Safe
            llListenRemove(listen_handle);
            //Example used, change to whatever you wish.
            llSay(0, "Your choice was "+ msg);
        }
    }
}
Original wiki source

Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.

From the Second Life Wiki

Community documentation adapted from DialogPlus, by Linden Research, Inc. and contributing residents.View contributors and history.

Imported wiki revision:

Licensed under CC BY-SA 3.0. Last wiki edit: .Formatting and links have been adapted for this site; API metadata follows the LSL definitions.