Do while
LSL Conditional:
{{LSL_Conditional
|statement=do while
|statement_header
|statement_desc=Any of the statements can be null statements. A do...while loop is slightly faster than a while or for loop, and requires fewer bytes of memory than a while or for loop. (However, the speed increase and byte difference does not apply to scripts compiled in Mono)
|statement_title=do {{LSL Param|loop}} while ({{LSL Param|condition}});
|p1_name=loop
|p2_name=condition
|constants
|spec
|caveats
|examples=//Counts from 1 to 5
default
{
state_entry()
{
integer olf; // Without applied value an integer will be defaulted to zero.
do
llSay(0, (string) (++olf)); // Increment before the while condition
while (olf < 5); // On the first pass/loop olf = 1
}
}
//Counts from 0 to 4
default
{
state_entry()
{
integer olf;
do
llSay(0, (string)olf); // olf is still equal to zero at first iteration
while (++olf < 5); // Increments then does the while-test
}
}
//Counts from 0 to 4 and comments as it loops (block statement demo)
default
{
state_entry()
{
integer olf;
do
{ // Curly brackets are required since there is more than one statement within the do-loop
llSay(0, (string)olf);
llSay(0, "looping");
}
while (++olf < 5);
}
}
//Practical example of where a do/while loop is more immediately useful than a while loop:
//Note that a sensor event always contains input data, so the 'do' always has something to process
sensor(integer num)
{
if (num > 12)
num = 12;
do
{
// --num decrements num before using it to pick up a detected avatar's name. Thus we retrieve #11 through #0
gNameList += [llGetSubString(llDetectedName(--num), 0, 23)]; //sometimes avatar names are too long for dialog display
gKeyList += [llDetectedKey(num)]; //we will dialog select avatar by name, but still need their key
//even if their name has not been truncated above
} while (num > 0);
llDialog(llGetOwner(), "Choose an avatar.", gNameList, gDlgChan); //channel is pre-defined when llSensor is triggered
}
|helpers
|also_header
|also_functions
|also_tests
|also_articles
|also_footer
|notes
|mode
|deprecated
|cat1=Conditional
|cat2
|cat3
|cat4
}}Original wiki source
Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.