Efficiency Tester
LSL Header:
{{LSL Header}}Q1: Want to see how small some code compiles?
A: See the Code Sizer harness for llGetFreeMemory.
Q2: Want to discover quickly if a change to code makes the code run faster?
A: See the Code Racer harness for llGetTimestamp.
Q3: Want to see approximately how fast some code runs?
A: Run your code inside code like this example to call your code time and again to measure the consequent change in llGetTimestamp.
Sample Results:
15249 free bytes of code at default.state_entry
0.177314+-??% ms may have elapsed on average in each of
10000 trials of running the code in the loop
0.176341+-??% ms may have elapsed on average in each of
10000 trials of running the code in the loop
0.201925+-??% ms may have elapsed on average in each of
10000 trials of running the code in the loopCode:
// IMPORTANT:
// Only perform tests in an empty region.
// To reduce contamination and be sure to wearing no attachments.
// Preferably do tests in a private sim with one on it.
// Don't move while performing the test.
// There is a margin of error so run the tests multiple times to determine it.
// (16384 - (15267 - 18)) was the well-known byte code size of this llGetTime/ llGetTimestamp harness
// Measure the race instead
// in calendar milliseconds elapsed since the day began,
// if called in place of llGetTime.
integer getTime() // count milliseconds since the day began
{
string stamp = llGetTimestamp(); // "YYYY-MM-DDThh:mm:ss.ff..fZ"
return (integer) llGetSubString(stamp, 11, 12) * 3600000 + // hh
(integer) llGetSubString(stamp, 14, 15) * 60000 + // mm
llRound((float)llGetSubString(stamp, 17, -2) * 1000000.0)/1000; // ss.ff..f
}
default
{
state_entry()
{
// always measure how small, not only how fast
llOwnerSay((string) llGetFreeMemory() + " free bytes of code at default.state_entry");
// always take more than one measurement
integer repeateds;
for (repeateds = 0; repeateds < 3; ++repeateds)
{
// declare test variables
float counter;
// declare framework variables
float i = 0;
float j = 0;
integer max = 10000; // 2ms of work takes 20 seconds to repeat 10,000 times, plus overhead
// begin
float t0 = llGetTime();
// loop to measure elapsed time to run sample code
do
{
// test once or more
counter += 1; // 18 bytes is the well-known byte code size of this sourceline
} while (++i < max);
float t1 = llGetTime();
// loop to measure elapsed time to run no code
do ; while (++j < max);
float t2 = llGetTime();
// complain if time ran backwards
if (!((t0 <= t1) && (t1 <= t2)))
{
llOwnerSay("MEANINGLESS RESULT -- SIMULATED TIME RAN BACKWARDS -- TRY AGAIN");
}
// report average time elapsed per run
float elapsedms = 1000.0 * (((t1 - t0) - (t2 - t1)) / max);
llOwnerSay((string) elapsedms + "+-??% ms may have elapsed on average in each of");
llOwnerSay((string) max + " trials of running the code in the loop");
}
}
}Launched by Xaviar Czervik, then modified by Strife Onizuka, then further edited as the history of this article shows.
Try the empty test of deleting the { counter += 1; } source line to see the astonishing inaccuracy of this instrument. The time cost of no code, as measured here, isn't always zero!
See the LSL Script Efficiency article for a less brief discussion. Please understand, we don't mean to be arguing for many different ways to measure the costs of code. Here we do mean to be building a consensus on best practices, in one considerately short article constructed from a neutral point of view.
Original wiki source
Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.