LlAtan2
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Function notes
Similar to the arctangent(
y/x) except it utilizes the signs of x & y to determine the quadrant and avoids division by zero. Return value notes
Specification
If
x is positive zero and...yis zero, zero is returned.yis positive, PI/2 is returned.yis negative, -PI/2 is returned.
If
x is negative zero and...yis positive zero, PI is returned.yis negative zero, -PI is returned.yis positive, PI/2 is returned.yis negative, -PI/2 is returned.
Or
if((string)x != (string)0.0 && y == 0.0)//negative zero
return PI * ~-2*((string)y != (string)0.0));
return ((y > 0) - (y < 0)) * PI_BY_TWO;The returned value is in the range [-PI, PI].
Examples
default
{
state_entry()
{
float num1 = llFrand(100.0);
float num2 = llFrand(100.0);
llOwnerSay("y = " + (string)num1);
llOwnerSay("x = " + (string)num2);
llOwnerSay("The arctangent of y divided by x is " + (string)llAtan2(num1, num2));
}
}//Function with input of a vector determining the position of a target and returning
//a string with the literal compass-direction of that target towards your position
//by Ramana Sweetwater 2009/01, any use allowed license :-)
//corrected by Patrick Muggins
string compass (vector target)
{
vector source = llGetPos();
list DIRS =["W","NW","N","NE","E","SE","S","SW","W"];
integer index = llCeil(3.5 - (4 * llAtan2(target.y - source.y, target.x - source.x) / PI));
return llList2String(DIRS, index);
}See also: functions
See also: articles
Original wiki source
Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.