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LlAttachToAvatarTemp

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Wiki description

Follows the same convention as llAttachToAvatar, with the exception that the object will not create new inventory for the user, and will disappear on detach or disconnect. Also, this function can be used on avatars other than the owner (if granted permission) in which case the ownership is changed to the new wearer.

Function notes

It should be noted that when an object is attached temporarily, a user cannot 'take' or 'drop' the object that is attached to them.
The user does not have to be the owner of the object in advance; this function transfers ownership automatically (the usual permissions required to transfer objects apply).
If attach_point is zero, then the object attaches to the attach point it was most recently attached to.

Specification

Body
Constant # Name Comment
ATTACH_HEAD 2 Skull head
ATTACH_NOSE 17 Nose nose
ATTACH_MOUTH 11 Mouth mouth
''ATTACH_FACE_TONGUE'' 52 Tongue tongue
ATTACH_CHIN 12 Chin chin
''ATTACH_FACE_JAW'' 47 Jaw jaw
ATTACH_LEAR 13 Left Ear left ear
ATTACH_REAR 14 Right Ear right ear
''ATTACH_FACE_LEAR'' 48 Alt Left Ear left ear (extended)
''ATTACH_FACE_REAR'' 49 Alt Right Ear right ear (extended)
ATTACH_LEYE 15 Left Eye left eye
ATTACH_REYE 16 Right Eye right eye
''ATTACH_FACE_LEYE'' 50 Alt Left Eye left eye (extended)
''ATTACH_FACE_REYE'' 51 Alt Right Eye right eye (extended)
ATTACH_NECK 39 Neck neck
ATTACH_LSHOULDER 3 Left Shoulder left shoulder
ATTACH_RSHOULDER 4 Right Shoulder right shoulder
ATTACH_LUARM 20 L Upper Arm left upper arm
ATTACH_RUARM 18 R Upper Arm right upper arm
ATTACH_LLARM 21 L Lower Arm left lower arm
ATTACH_RLARM 19 R Lower Arm right lower arm
ATTACH_LHAND 5 Left Hand left hand
ATTACH_RHAND 6 Right Hand right hand
''ATTACH_LHAND_RING1'' 41 Left Ring Finger left ring finger
''ATTACH_RHAND_RING1'' 42 Right Ring Finger right ring finger
''ATTACH_LWING'' 45 Left Wing left wing
''ATTACH_RWING'' 46 Right Wing right wing
ATTACH_CHEST 1 Chest chest/sternum
ATTACH_LEFT_PEC 29 Left Pec left pectoral
ATTACH_RIGHT_PEC 30 Right Pec right pectoral
ATTACH_BELLY 28 Stomach belly/stomach/tummy
ATTACH_BACK 9 Spine back
''ATTACH_TAIL_BASE'' 43 Tail Base tail base
''ATTACH_TAIL_TIP'' 44 Tail Tip tail tip
ATTACH_AVATAR_CENTER 40 Avatar Center avatar center/root
ATTACH_PELVIS 10 Pelvis pelvis
''ATTACH_GROIN'' 53 Groin groin
ATTACH_LHIP 25 Left Hip left hip
ATTACH_RHIP 22 Right Hip right hip
ATTACH_LULEG 26 L Upper Leg left upper leg
ATTACH_RULEG 23 R Upper Leg right upper leg
ATTACH_RLLEG 24 R Lower Leg right lower leg
ATTACH_LLLEG 27 L Lower Leg left lower leg
ATTACH_LFOOT 7 Left Foot left foot
ATTACH_RFOOT 8 Right Foot right foot
''ATTACH_HIND_LFOOT'' 54 Left Hind Foot left hind foot
''ATTACH_HIND_RFOOT'' 55 Right Hind Foot right hind foot
HUD
Constant Comment
ATTACH_HUD_CENTER_2 31 HUD Center 2
ATTACH_HUD_TOP_RIGHT 32 HUD Top Right
ATTACH_HUD_TOP_CENTER 33 HUD Top
ATTACH_HUD_TOP_LEFT 34 HUD Top Left
ATTACH_HUD_CENTER_1 35 HUD Center
ATTACH_HUD_BOTTOM_LEFT 36 HUD Bottom Left
ATTACH_HUD_BOTTOM 37 HUD Bottom
ATTACH_HUD_BOTTOM_RIGHT 38 HUD Bottom Right
Special
Constant Comment
ATTACH_ANY_HUD -1 A special constant representing all HUD attachment points when filtering.

Caveats

  • When object ownership changes, any granted permissions are reset. After a successful attach, you will need a fresh call to llRequestPermissions to allow llDetachFromAvatar and other permission-required functions to work.
    • Until successful attachment via this method, previously granted permissions are retained as normal.
  • The attach step is not guaranteed to succeed, and this function should not be relied on as a security measure. Use the same permission and script precautions you would use with conventional inventory transfers.
  • If you use llAttachToAvatarTemp in an object that you do not have permission to transfer, the function will fail with a script error No permission to transfer, even if you are trying to attach it to yourself.
  • Temporary attachments cannot request the permission PERMISSION_TELEPORT, the following error will be returned: "Temporary attachments cannot request runtime permissions to teleport"
  • Attach points can be occupied by multiple attachments.Multiple attachments per attach point were added as result of SCR-277
    • This was not always the case, previously if attach_point was occupied, the existing object was detached and the new attachment took it's place.
  • Objects attached to the head (and any attachment position within the head) will not be visible in First Person view (aka Mouselook) if "show attachments in mouselook" is disabled.
  • If attach_point is zero but the object was never previously attached, it defaults to the right hand (ATTACH_RHAND).
  • If the object is already attached the function fails silently, regardless of the attach_point being a different attach point.
  • If attached via a Land Scope Experience script, the object will be force-detached by the server if the owner enters a parcel that does not have the Experience allowed.
  • If the target agent is already wearing the maximum number of attachments, the object will remain on the ground with the target agent as owner. Scripters may wish to do one or more workarounds:
    • check for successful attachment and llDie() after a timeout or if the object is manipulated while unattached
    • check llGetObjectDetails(avatarKey, [OBJECT_ATTACHED_SLOTS_AVAILABLE]) beforehand, and avoid attaching if zero slots available

Examples

//-- rez object on ground, drop in this script, it will request permissions to attach,
//-- and then attach to the left hand if permission is granted. if permission is denied,
//-- then the script complains.
default
{
    state_entry()
    {
        llRequestPermissions( llGetOwner(), PERMISSION_ATTACH );
    }

    run_time_permissions( integer vBitPermissions )
    {
        if( vBitPermissions & PERMISSION_ATTACH )
        {
            llAttachToAvatarTemp( ATTACH_LHAND );
        }
        else
        {
            llOwnerSay( "Permission to attach denied" );
        }
    }

    on_rez(integer rez)
    {
        if(!llGetAttached())
        { //reset the script if it's not attached.
            llResetScript();
        }
    }

    attach(key AvatarKey)
    {
        if(AvatarKey)
        {//event is called on both attach and detach, but Key is only valid on attach
            integer test = llGetAttached();
            if (test) {
                llOwnerSay( "The object is attached" );
            } else {
                llOwnerSay( "The object is not attached");
            }
        }
    }
}
//-- This example can demonstrate ownership transfer of an object on a temporary basis using llAttachToAvatarTemp()
//-- Whoever touches will be asked for permission to attach, and upon granting permission will have the item attach,
//-- But not appear in Inventory.
default
{
    touch_start(integer num_touches)
    {
        llRequestPermissions( llDetectedKey(0), PERMISSION_ATTACH );
    }

    run_time_permissions( integer vBitPermissions )
    {
        if( vBitPermissions & PERMISSION_ATTACH )
        {
            llAttachToAvatarTemp( ATTACH_LHAND );
        }
        else
        {
            llOwnerSay( "Permission to attach denied" );
        }
    }

    on_rez(integer rez)
    {
        if(!llGetAttached())
        { //reset the script if it's not attached.
            llResetScript();
        }
    }
}
// This example illustrates how to handle permissions before and after llAttachToAvatarTemp has been called. Because ownership
// changes when the object is attached, the initial PERMISSION_ATTACH is revoked, and new permissions need to be requested.

integer gAttach = TRUE;

default
{

    touch_start(integer num)
    {
        if (gAttach)  // Object has not been attached yet
        {
            llRequestPermissions(llDetectedKey(0),PERMISSION_ATTACH);
            gAttach = FALSE;
        }
        else   // Object has been attached, but you still need PERMISSION_ATTACH in order to detach the object
        {
            if (llGetPermissions() & PERMISSION_TRIGGER_ANIMATION | PERMISSION_ATTACH)
            {
                llDetachFromAvatar();  // Note that the object vanishes when detached, so there is no need to set gAttach = TRUE again
            }
        }
    }

    attach(key id)
    {
        if (id)  // Object has been attached, so request permissions again
        {
            llRequestPermissions(id,PERMISSION_ATTACH | PERMISSION_TRIGGER_ANIMATION);
        }
    }

    run_time_permissions (integer perm)
    {
        if (!gAttach)  //First time
        {
            if (perm & PERMISSION_ATTACH)
            {
                gAttach = TRUE;
                llAttachToAvatarTemp(ATTACH_HEAD);  // Initial PERMISSION_ATTACH is revoked at this point
            }
        }
        else  // Second time
        {
            if (perm & PERMISSION_ATTACH | PERMISSION_TRIGGER_ANIMATION)
            {
                llStartAnimation(llGetInventoryName(INVENTORY_ANIMATION,0));
            }
        }
    }
}
An alternative solution:
// Because ownership changes when the object is attached, the initial PERMISSION_ATTACH is revoked, and new permissions need to be requested.

default
{
    touch_start(integer num)
    {
        if (!llGetAttached()) llRequestPermissions( llDetectedKey(0), PERMISSION_ATTACH);
        else if ( llGetPermissions() & PERMISSION_ATTACH) llDetachFromAvatar();
    }
    attach(key id)
    {
        if (id) llRequestPermissions( id, PERMISSION_ATTACH | PERMISSION_TRIGGER_ANIMATION);
    }
    run_time_permissions (integer perm)
    {
        if (!llGetAttached() && (perm & PERMISSION_ATTACH)) llAttachToAvatarTemp( ATTACH_NOSE);
        if (perm & PERMISSION_TRIGGER_ANIMATION) llStartAnimation( llGetInventoryName( INVENTORY_ANIMATION, 0));
    }
}

See also: functions

History

Date of Release 24/07/2012

Shared wiki helpers

The original page also injects shared parameter notes, caveats or issue information through these helpers. Their conditional MediaWiki logic is not reproduced here; inspect the preserved helper source for additional material.

Template:Issues/SCR-395

Original shared helper source (conditional wiki logic is not evaluated)
{{Issues|SCR-395|[[llAttachToAvatarTemp]] worn objects do not keep group name.|type=bug}}

Template:LSL Function/permission

Original shared helper source (conditional wiki logic is not evaluated)
{{#if:

{{{{#if:{{#var:DEBUG_CHANNEL}}||:DEBUG_CHANNEL}}|}}

{{#vardefine:header_footnote|{{#var:header_footnote}}{{#if:{{{1|<noinclude>*</noinclude>}}}|To run this function the script must request the [[{{{1}}}]] {{#if:{{{2|}}}|or [[{{{2}}}]]}} permission with [[llRequestPermissions]]{{#ifeq:{{{grant|anyone}}}|anyone||&#32;and it must be granted by {{{grant|anyone}}}}}.}}}}

{{#vardefine:caveats|{{#var:caveats}}{{#if:{{{1|<noinclude>*</noinclude>}}}|{{PBR}}
<div style="border: 1px dotted rgba(0,0,0,0.5);">{{Collapsible_Table/Simple|title=<h5 style="margin:0;">Permissions</h5>|table-style=width:100%;|autocollapse=*|content={{!}}<div>
* Do not depend upon the auto-grant status of permissions. '''Always''' use the [[run_time_permissions]] event.
* If the script lacks {{#if:{{{2|}}}|both the permissions [[{{{1}}}]] and [[{{{2}}}]]|the permission [[{{{1}}}]]}}, the script will shout an error on {{#var:DEBUG_CHANNEL}} and the operation fails (but the script continues to run).{{#ifeq:{{{grant|anyone<noinclude>*</noinclude>}}}|anyone||
* If [[{{{1}}}]] {{#if:{{{2|}}}|or [[{{{2}}}]]}} is granted by anyone other than {{{grant|anyone}}}, then when the function is called an error will be shouted on {{#var:DEBUG_CHANNEL}}.}}
{{{caveats|}}}{{LSL Function/permission/caveat switch|{{{1}}}}}{{#if:{{{2|}}}|{{LSL Function/permission/caveat switch|{{{2}}}}}}}</div>}}</div>}}}}

{{#vardefine:also_events|{{#var:also_events}}
{{LSL DefineRow||[[run_time_permissions]]|Permission receiving event}}}}
{{#vardefine:also_functions|{{#var:also_functions}}
{{LSL DefineRow||[[llGetPermissions]]|Get the permissions granted}}
{{LSL DefineRow||[[llGetPermissionsKey]]|Get the agent who granted permissions}}
{{LSL DefineRow||[[llRequestPermissions]]|Request permissions}}}}
{{#vardefine:also_articles|{{#var:also_articles}}
{{LSL DefineRow||[[:Category:LSL Permissions/Script|Script permissions]]|}}}}

<includeonly>{{#if:{{{nc|}}}||{{#vardefine:hidden-text|{{#var:hidden-text}}
{{#if:{{#pos:{{#var:moded}}|r}}{{#pos:{{#var:moded}}|u}}||[[Category:LSL Requires Permissions]]}}
}}}}</includeonly>

}}<noinclude>
{| {{Prettytable}}
|-{{Hl2}}
! #var
! value
|-
{{VarPair|header_footnote}}
|-
{{VarPair|caveats}}
|-
{{VarPairTable|also_events}}
|-
{{VarPairTable|also_functions}}
|-
{{VarPairTable|also_articles}}
|}
</noinclude>
Original wiki source

Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.