LlCloud
Function notes
Returned values are in the range [0.0, 2.0]. Values above 1.0 indicate rain.
Return value notes
Specification
SL features a cellular automata-based weather system. There are 16x16 square cloud "cells" per region.
Caveats
- There are currently no SecondLife clients that render rain.
- The client attempts to render clouds from the cloud algorithm results sent from the server, which is why different clients can see different cloud formations and de-synchronizes cloud view from the server over time. The cloud density data is sent from the server to the client when the region is loaded by the client. This can happen when the region comes into view, during teleport or during login.
Examples
default
{
touch_start(integer num)
{
llSay(0,"Cloud density:" + (string)llCloud(ZERO_VECTOR));
}
}Notes
Clouds and wind are interrelated.
Client
Clouds are always rendered between about 180-200m absolute height.
Algorithm
The cloud seed/growth/dissipation algorithm uses a solenoidal vector field, which is a vector field with zero-divergence: ∇ · v = 0
This condition is satisfied whenever v has a vector potential A, because if v = ∇ ⨯ A then ∇ · v = ∇ · (∇ ⨯ A) = 0
See also: functions
History
- Deprecated in 13.02.08.270166.
Shared wiki helpers
The original page also injects shared parameter notes, caveats or issue information through these helpers. Their conditional MediaWiki logic is not reproduced here; inspect the preserved helper source for additional material.
Original shared helper source (conditional wiki logic is not evaluated)
{{LSL Injection Test}}<noinclude></noinclude>{{#if:
{{#vardefine:p_{{{1|}}}_desc|offset relative to the {{#switch:{{{local|}}}|*|=prim's|#default={{{local|}}}|object=object's}} position and expressed in [[Viewer coordinate frames#Local|local coordinates]]{{#if:{{{dead|}}}| and is completely ignored.}}{{{desc|}}}}}
{{#vardefine:p_{{{1|}}}_hover|offset relative to the {{#switch:{{{local|}}}|*|=prim's|#default={{{local|}}}|object=object's}} position and expressed in local coordinates{{#if:{{{dead|}}}| and is completely ignored.}}{{#if:{{{hover|}}}|{{{hover|}}}|{{{desc|}}}}}}}
{{#if:{{{dead|}}}|{{#vardefine:caveats|{{#var:caveats}}
*{{LSLP|{{{1|}}}}} functionality {{#switch:{{{dead|}}}|never=has not been implemented|*|#default=has been removed}}, any value provided is completely ignored. For future proofing purposes, you should use a [[ZERO_VECTOR]] for it's value.}}
}}
{{#if:{{{sim|}}}{{{region|}}}|
{{#vardefine:header_footnote|{{#var:header_footnote}}{{PBR}}
The requested position needs to be in the same region.}}
}}
{{#if:{{{noZ|}}}|
{{#vardefine:header_footnote|{{#var:header_footnote}}{{PBR}}
Only the {{LSLP|x}} and {{LSLP|y}} coordinates in {{LSLP|offset}} are important, the {{lSLP|z}} component is ignored.}}
}}
}}<noinclude>
{| {{Prettytable}}
|-{{Hl2}}
!var
!value
|-
|desc
|{{#var:p_{{{1|}}}_desc}}
|-
|hover
|{{#var:p_{{{1|}}}_hover}}
|}
</noinclude>Original wiki source
Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.