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LlCollisionSound

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Wiki description

Suppress default collision sounds, replace default impact sounds with impact_sound at the volume impact_volume

Function notes

If impact_sound is an empty string then the collision sound is suppressed.
If impact_volume is set to zero the collision particles are suppressed.

Caveats

  • If this function is used to suppress collision sounds, NO sound will be generated even if the suppressed object collides with an unsuppressed object (there will be no sound from the unsuppressed object either).

Examples

//Play Sound When Collision Occurs With Other Object Or An AGENT
//Creator: TonyH Wrangler

string sound = "ed124764-705d-d497-167a-182cd9fa2e6c"; //uuid or name of item in inventory

default
{
    state_entry()
    {
        llCollisionSound(sound, 1.0);
    }
}

See also: functions

See also: events

History

Added in SL 0.2.0

Shared wiki helpers

The original page also injects shared parameter notes, caveats or issue information through these helpers. Their conditional MediaWiki logic is not reproduced here; inspect the preserved helper source for additional material.

Template:LSL Function/inventory

Original shared helper source (conditional wiki logic is not evaluated)
{{LSL Injection Test}}<includeonly>{{#if:
{{:DEBUG_CHANNEL}}

{{#vardefine:p_{{{1|none}}}_desc|{{AAn|{{#if:{{{insert|}}}|{{{insert}}}|{{#if:{{{type|}}}|{{{type}}}|item}}}}}} in the {{LSLGC|Inventory|inventory}} {{#if:{{{remote|}}}|of the {{#if:{{{target|}}}|[[{{{target|}}}|target]]|target}} prim|of the prim this script is in}}{{#ifeq:{{{uuid|}}}{{{UUID|}}}|true|{{#if:{{{empty|}}}|,|&#32;or}} a {{HoverLink|UUID|Universally Unique IDentifier}}{{#if:{{{type|}}}|&#32;of {{AAn|{{{type}}}}}}}}}{{#if:{{{empty|}}}|&#32;or an empty string{{#ifeq:{{{empty}}}|*||&#32;{{{empty}}}}}}}{{#var:p_{{{1|none}}}_desc}}}}

{{#vardefine:p_{{{1|none}}}_hover|{{AAn|{{#if:{{{insert|}}}|{{{insert}}}|{{#if:{{{type|}}}|{{{type}}}|item}}}}}} in the inventory {{#if:{{{remote|}}}|of the target prim|of the prim this script is in}}{{#ifeq:{{{uuid|}}}{{{UUID|}}}|true|{{#if:{{{empty|}}}|,|&#32;or}} a UUID{{#if:{{{type|}}}|&#32;of {{AAn|{{{type}}}|{{{type_hover|{{{type}}}}}}}}}}}}{{#if:{{{empty|}}}|&#32;or an empty string{{#ifeq:{{{empty}}}|*||&#32;{{{empty_hover|{{{empty}}}}}}}}}}{{#var:p_{{{1|none}}}_hover}}}}

{{#vardefine:caveats{{#var:direction}}|{{#if:{{#if:{{{no_caveat|}}}||{{{1|}}}}}|{{#var:caveats{{#var:direction}}}}
{{#if:{{{empty|}}}|* If {{LSLP|{{{1}}}}} is not an empty string and...
**{{LSLP|{{{1}}}}} is missing from the prim&#39;s inventory {{#if:{{{full|}}}|or not {{HoverLink|:Category:LSL_Permissions/Asset|copy, mod and transfer|full permissions}}}} {{#ifeq:{{{uuid|}}}{{{UUID|}}}|true|and it is not a {{HoverLink|UUID|Universally Unique IDentifier}}}} {{#if:{{{type|}}}|or it is not {{AAn|{{{type|item}}}}}}} then {{#if:{{{silent|}}}|it fails silently|an error is shouted on {{#var:DEBUG_CHANNEL}}}}.
|* If {{LSLP|{{{1}}}}} is missing from the prim&#39;s inventory {{#if:{{{full|}}}|or not {{HoverLink|:Category:LSL_Permissions/Asset|copy, mod and transfer|full permissions}}}} {{#ifeq:{{{uuid|}}}{{{UUID|}}}|true|and it is not a {{HoverLink|UUID|Universally Unique IDentifier}}}} {{#if:{{{type|}}}|or it is not {{AAn|{{{type|item}}}}}}} then {{#if:{{{silent|}}}|it fails silently|an error is shouted on {{#var:DEBUG_CHANNEL}}}}. }}{{#ifeq:{{{uuid|}}}{{{UUID|}}}|true|
* If {{LSLP|{{{1}}}}} is a {{HoverLink|UUID|Universally Unique IDentifier}} then there are no new [[:Category:LSL_Permissions/Asset|asset permissions]] consequences for the object.
** The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.}}|{{#var:caveats{{#var:direction}}}}}}}}

{{{{#if:{{{volume|}}}|LSL Function/volume}}|{{{volume|}}}|}}

}}</includeonly><noinclude>
{{Multi-lang}}
{{UpdateLink}}

{| {{Prettytable}} {{#vardefine:caveats}}{{#vardefine:p_ta_desc}}{{#vardefine:p_ta_hover}}
|+<code><nowiki>{{{{FULLPAGENAMEE}}|ta|type=sound|uuid=true}}</nowiki></code>{{{{FULLPAGENAMEE}}|ta|type=sound|uuid=true}}
|-{{Hl2}}
! #var
! value
|-
{{VarPair|caveats}}
|-
{{VarPair|p_ta_desc}}
|-
{{VarPair|p_ta_hover}}
|}

{| {{Prettytable}} {{#vardefine:caveats}}{{#vardefine:p_ta_desc}}{{#vardefine:p_ta_hover}}
|+<code><nowiki>{{{{FULLPAGENAMEE}}|ta|type=sound|uuid=false}}</nowiki></code>{{{{FULLPAGENAMEE}}|ta|type=sound|uuid=false}}
|-{{Hl2}}
! #var
! value
|-
{{VarPair|caveats}}
|-
{{VarPair|p_ta_desc}}
|-
{{VarPair|p_ta_hover}}
|}

{| {{Prettytable}} {{#vardefine:caveats}}{{#vardefine:p_ta_desc}}{{#vardefine:p_ta_hover}}
|+<code><nowiki>{{{{FULLPAGENAMEE}}|ta|type=landmark|uuid=true|empty=(for teleporting within the same region)}}</nowiki></code>{{{{FULLPAGENAMEE}}|ta|type=landmark|uuid=true|empty=(for teleporting within the same region)}}
|-{{Hl2}}
! #var
! value
|-
{{VarPair|caveats}}
|-
{{VarPair|p_ta_desc}}
|-
{{VarPair|p_ta_hover}}
|}

</noinclude>
Original wiki source

Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.