LlGetObjectPrimCount
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Function notes
Avatars sitting on the object are not countedllGetNumberOfPrims on the other hand does count avatars sitting on the object.. Zero is returned if
prim: (A) is not found, (B) is part of an attachmentWhether the attachment exception is a bug or a feature is unclear., or (C) is not a prim.Return value notes
Returns an integer that is the total number of prims in the object that contains
prim.Caveats
- This cannot be used to detect if an avatar is seated (by checking for a non-zero return), use llGetAgentInfo instead.
- The prim count for attachments are not returnedFootnote:
{{Footnote|handle=attachment}}. If possible use llGetNumberOfPrims instead.
Examples
default
{
touch_start(integer num)
{
integer prims = llGetObjectPrimCount(llGetKey());
if (prims == 0)
{
// llGetObjectPrimCount returns zero for attachments.
prims = llGetNumberOfPrims();
// Avatars can't sit on attachments so this is ok.
}
llOwnerSay("This object has "
+ (string)prims
+ " prims and "
+ (string)(llGetNumberOfPrims() - prims)
+ " avatars.");
}
}See also: functions
Shared wiki helpers
The original page also injects shared parameter notes, caveats or issue information through these helpers. Their conditional MediaWiki logic is not reproduced here; inspect the preserved helper source for additional material.
Original shared helper source (conditional wiki logic is not evaluated)
<noinclude>{{Multi-lang|category=LSL}}</noinclude>{{LSL Injection Test}}{{#if:
{{#vardefine:p_{{{1|none}}}_desc|{{#if:{{{object|}}}|[[object]]|[[prim]]}} {{HoverLink|UUID|Universally Unique Identifier}} {{#if:{{{sim|}}}|that is in the same [[region]] {{#switch:{{{sim|}}}|*=|#default={{{sim|}}}}}
}}}}
{{#vardefine:p_{{{1|none}}}_hover|{{#if:{{{object|}}}|object|prim}} UUID {{#if:{{{sim|}}}|that is in the same region {{#switch:{{{sim|}}}|*=|#default={{{sim|}}}}}
}}}}
}}<noinclude>
{| {{Prettytable}}
|-{{Hl2}}
!var
!value
|-
|desc
|{{#var:p_{{{1|none}}}_desc}}
|-
|hover
|{{#var:p_{{{1|none}}}_hover}}
|}
</noinclude>Original wiki source
Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.