Skip to content
lsl.devlsl.devLSL Dev

LlPushObject

Looking for the current API? Open the llPushObject reference →

Wiki description

Applies impulse and ang_impulse to object target

Caveats

  • Only works on land where Push is not restricted or where the script is owned by the land owner.
    • If the land is owned by a group, the scripted object must be deeded to the same group.
    • In no-push areas an object can only push its owner or itself.
  • The effectiveness of Push is modulated by the amount of script energy available.
    • There is a simplified code snippet describing how Push is implemented in the Havok4 project and reveals some of the details of how the energy budget affects the final Push magnitude.
  • ang_impulse is ignored when applying to agents or their attachments.
  • Energy is fully depleted by this function when either impulse or ang_impulse is nonzero. If impulse is nonzero, it will drain all energy in the object before ang_impulse is processed, causing the push to be purely linear.
  • The push impact is diminished with distance by a factor of distance cubed.

Examples

// Pushes the collided object or avatar.
default
{
    collision_start(integer num_detected)
    {
        llPushObject(llDetectedKey(0),<0,0,100>, <0,0,100>, TRUE);
    }
}

Shared wiki helpers

The original page also injects shared parameter notes, caveats or issue information through these helpers. Their conditional MediaWiki logic is not reproduced here; inspect the preserved helper source for additional material.

Template:LSL Function/uuid

Original shared helper source (conditional wiki logic is not evaluated)
<noinclude>{{Multi-lang|category=LSL}}</noinclude>{{LSL Injection Test}}{{#if:

{{#vardefine:p_{{{1|none}}}_desc|{{#if:{{{pd|}}}|{{{pd|}}}&#32;}}{{#if:{{{group|1}}}|{{LSLGC|Group|group}},&#32;}}{{LSLGC|Avatar|avatar}} or {{#if:{{{object|}}}|[[object]]|[[prim]]}} {{HoverLink|UUID|Universally Unique Identifier}} {{#if:{{{sim|}}}|that is in the same [[region]] {{#switch:{{{sim|}}}|*=|#default = &#32;{{{sim|}}}}}
}}}}

{{#vardefine:p_{{{1|none}}}_hover|{{#if:{{{ph|}}}|{{{ph|}}}&#32;|{{#if:{{{pd|}}}|{{{pd|}}}&#32;}}}}{{#if:{{{group|1}}}|group,&#32;}}avatar or {{#if:{{{object|}}}|object|prim}} UUID {{#if:{{{sim|}}}|that is in the same region {{#switch:{{{sim|}}}|*=|#default = &#32;{{{sim|}}}}}
}}}}

<includeonly>
{{#ifeq:{{#var:article-type}}|event||{{#if:{{#pos:{{#var:moded}}|r}}{{#pos:{{#var:moded}}|u}}||{{#vardefine:hidden-text|{{#var:hidden-text}}
{{LSLC|Avatar/As A Parameter}}
}}}}}}
</includeonly>

}}<noinclude>
{| {{Prettytable}}
|-{{Hl2}}
!var
!value
|-
|desc
|{{#var:p_{{{1|none}}}_desc}}
|-
|hover
|{{#var:p_{{{1|none}}}_hover}}
|}
</noinclude>
Original wiki source

Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.