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LlSetCameraAtOffset

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Wiki description

Sets the point the camera is looking at to offset for avatars that sit on the object.

Function notes

This is the point the camera looks at, not the position of the camera's eye.

Caveats

  • Setting this will not update the cameras of seated avatars, it will only effect avatars that subsequently sit down. The camera settings have to be prepared in advance.
  • The offset is locally relative to the object, if you want it relative to the seated avatar (which likely has a custom sit rotation and offset) or the region, you must do the computation yourself.
  • ZERO_VECTOR offset will cancel any offset.
  • Camera focus set by this function is a Prim Property. It will survive the script and it will survive prim taking and prim rezzing

Examples

// Set the seated avatar looking at an arbitrary direction
// Look over the avatar's shoulders from behind once it sits down

back_view(float degrees)
{
     rotation sitRot = llAxisAngle2Rot(<0, 0, 1>, degrees * DEG_TO_RAD);
    
     llSitTarget(<0, 0, 0.1>, sitRot);
        
     llSetCameraEyeOffset(<-2, 0, 1> * sitRot);
     llSetCameraAtOffset(<2, 0, 1> * sitRot);
}

default
{
    state_entry()
    {
        back_view( 208 );
        llSay(0, "Please sit down");
    }
}

See also: functions

Shared wiki helpers

The original page also injects shared parameter notes, caveats or issue information through these helpers. Their conditional MediaWiki logic is not reproduced here; inspect the preserved helper source for additional material.

Template:LSL Function/offset

Original shared helper source (conditional wiki logic is not evaluated)
{{LSL Injection Test}}<noinclude></noinclude>{{#if:

{{#vardefine:p_{{{1|}}}_desc|offset relative to the {{#switch:{{{local|}}}|*|=prim's|#default={{{local|}}}|object=object's}} position and expressed in [[Viewer coordinate frames#Local|local coordinates]]{{#if:{{{dead|}}}|&#32;and is completely ignored.}}{{{desc|}}}}}

{{#vardefine:p_{{{1|}}}_hover|offset relative to the {{#switch:{{{local|}}}|*|=prim's|#default={{{local|}}}|object=object's}} position and expressed in local coordinates{{#if:{{{dead|}}}|&#32;and is completely ignored.}}{{#if:{{{hover|}}}|{{{hover|}}}|{{{desc|}}}}}}}

{{#if:{{{dead|}}}|{{#vardefine:caveats|{{#var:caveats}}
*{{LSLP|{{{1|}}}}} functionality {{#switch:{{{dead|}}}|never=has not been implemented|*|#default=has been removed}}, any value provided is completely ignored. For future proofing purposes, you should use a [[ZERO_VECTOR]] for it's value.}}
}}

{{#if:{{{sim|}}}{{{region|}}}|
{{#vardefine:header_footnote|{{#var:header_footnote}}{{PBR}}
The requested position needs to be in the same region.}}
}}

{{#if:{{{noZ|}}}|
{{#vardefine:header_footnote|{{#var:header_footnote}}{{PBR}}
Only the {{LSLP|x}} and {{LSLP|y}} coordinates in {{LSLP|offset}} are important, the {{lSLP|z}} component is ignored.}}
}}

}}<noinclude>
{| {{Prettytable}}
|-{{Hl2}}
!var
!value
|-
|desc
|{{#var:p_{{{1|}}}_desc}}
|-
|hover
|{{#var:p_{{{1|}}}_hover}}
|}
</noinclude>
Original wiki source

Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.