LlSetLinkMedia
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Wiki description
Set the media
params for a particular face on the linked prim(s) without a delay.Return value notes
Returns an integer that is a STATUS_* flag which details the success/failure of the operation(s).
Specification
| Success/Failure Flags | Description | ||||||
|---|---|---|---|---|---|---|---|
PRIM_MEDIA_CONTROLS_STANDARD integer 0 m=3 s3=colspan="6" s1=id="PRIM_MEDIA_CONTROLS_STANDARD" c=Standard web navigation controls.
PRIM_MEDIA_CONTROLS_MINI integer 1 m=3 s3=colspan="6" s1=id="PRIM_MEDIA_CONTROLS_MINI" c=Mini web navigation controls; does not include an address bar.
PRIM_MEDIA_FIRST_CLICK_INTERACT integer 8 b=[ e= ] s=rowspan="1" s1=id="PRIM_MEDIA_FIRST_CLICK_INTERACT"
| Parameter | Additional Parameters | Description | |||||||
|---|---|---|---|---|---|---|---|---|---|
[ integer boolean ] | Sets the default image state (the image that the user sees before a piece of media is active) for the chosen face. The default image is specified by Second Life's server for that media type. Note: This flag is not currently implemented. | ||||||||
[ integer control ] | Sets the style of controls. Can be either PRIM_MEDIA_CONTROLS_STANDARD or PRIM_MEDIA_CONTROLS_MINI. | ||||||||
controls Flags | Description | ||||||||
[ string current_url ] | Sets the current url displayed on the chosen face. Changing this URL causes navigation. 1024 characters Max | ||||||||
[ string home_url ] | Sets the home url for the chosen face. 1024 characters max | ||||||||
[ integer boolean ] | Sets whether auto-looping is enabled. | ||||||||
[ integer boolean ] | Sets whether the media auto-plays when a Resident can view it. | ||||||||
[ integer boolean ] | Sets whether auto-scaling is enabled. Auto-scaling forces the media to the full size of the texture. | ||||||||
[ integer boolean ] | Sets whether clicking the media triggers auto-zoom and auto-focus on the media. | ||||||||
[ integer boolean ] | Sets what happens when someone click on a playing, but unfocused media face:
| ||||||||
[ integer width ] | Sets the width of the media in pixels. | ||||||||
[ integer height ] | Sets the height of the media in pixels. | ||||||||
[ integer boolean ] | Sets whether navigation is restricted to URLs in PRIM_MEDIA_WHITELIST. | ||||||||
[ string CSV ] | Sets the whitelist as a string of escaped, comma-separated URLs. This string can hold up to 64 URLs or 1024 characters, whichever comes first. | ||||||||
[ integer perms ] | Sets the permissions mask that control who can interact with the object: | ||||||||
[ integer perms ] | Sets the permissions mask that control who can see the media control bar above the object: | ||||||||
Caveats
- If prim media is not already on this object, it will be added.
- If prim media is newly added to this object, params not specified take their default value.
- If prim media is already on this object, params not specified are unchanged.
- About
PRIM_MEDIA_WIDTH_PIXELS(width) andPRIM_MEDIA_HEIGHT_PIXELS(height) ...- Both
widthandheightmust be specified for either to work. They narrow the texture space while inversely widening the aperture, i.e. smaller values "zoom in."- If
widthandheightare not specified, the function assumes 1024 for each.
- If
- When
PRIM_MEDIA_AUTO_SCALEisTRUE, any value forwidthandheightthat is not precisely 2n where 0 ≤ n < 12 will be "rounded up" to the next value, i.e. settingPRIM_MEDIA_WIDTH_PIXELSto 257 has the same effect as setting it to 512. Any value outside the range of [0, 2048] will cause the function to shout a message toDEBUG_CHANNELand fail. Using 0 (zero) results in the default value being used, which is 1024. - <strike>It might be helpful to think of
widthandheightas setting your "screen size." If the media is smaller than this "screen," there will be empty space below and/or to the right of the media. If the media is larger than this "screen," scroll bars will be made visible. Re-scaling the prim without altering the face's Horizontal scale, Vertical scale, Horizontal offset, and Vertical offset will only distort (stretch/compress) the media.</strike>Pending review. - NM
- Both
widthandheightscaled larger than 1024 pixels will require the texture backdrop to be resized to fit. (See Useful Snippets)- If resized to fit, the resulting view will cut off scrolled content outside the bounds making it impossible to be viewed.
Helper functions
//-- expand media textures greater than 1024 pixel in a direction to fit the media face
//-- does exactly what the "align" button does in the edit window
//-- original by Edelman Linden (or Kate Linden), tweaked by Void Singer
uExpandMediaTexture( integer vIntWidth, integer vIntHeight, integer vIntFace ){
integer vIntTemp;
vector vSizScale;
while (vIntWidth >> ++vIntTemp);
vSizScale.x = vIntWidth / (float)(1 << vIntTemp);
vIntTemp = 0;
while (vIntHeight >> ++vIntTemp);
vSizScale.y = vIntHeight / (float)(1 << vIntTemp);
llSetLinkPrimitiveParamsFast( LINK_THIS,
[PRIM_TEXTURE, vIntFace] +
llListReplaceList( llGetLinkPrimitiveParams(LINK_THIS, [PRIM_TEXTURE, vIntFace] ),
[vSizScale, ((vSizScale - <1.0, 1.0, 0.0>) / 2.0)],
1,
2 ) );
}See also: functions
See also: articles
History
Date of Release 10/08/2011
Shared wiki helpers
The original page also injects shared parameter notes, caveats or issue information through these helpers. Their conditional MediaWiki logic is not reproduced here; inspect the preserved helper source for additional material.
Original shared helper source (conditional wiki logic is not evaluated)
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{{#vardefine:ALL_SIDES|{{LSL Const|ALL_SIDES|integer|-1|hex=0xFFFFFFFF}}}}
{{#vardefine:p_{{{1|none}}}_desc|{{LSLGC|Face{{#var:lang}}|face}} number{{#ifeq:{{{notall|}}}|*||<nowiki> </nowiki>or {{#var:ALL_SIDES}}}}}}
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{{#ifeq:{{{notall|}}}|*||{{#vardefine:facechoise|If {{LSLP|{{{1|none}}}}} is {{#var:ALL_SIDES}} then the {{#if:{{{2|}}}|{{{2|}}}|function}} {{#if:{{{get|}}}|{{{get|}}}|{{#if:{{{ALL_SIDES|}}}|{{{ALL_SIDES|}}}|works on all sides.}}}}}}}}
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</noinclude>Original shared helper source (conditional wiki logic is not evaluated)
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{{#if:{{{nlf|}}}{{{noconst|}}}{{#var:link_constants}}||
{{#vardefine:constants_nb|
{{{!}} style={{{ostyle|}}}
{{!}}- valign="top"
{{!}}
{{{!}} {{Prettytable|style=margin-top:0;}}
{{!}}-{{Hl2}}
! colspan="2" {{!}}Flag
!Description
{{!}}-
{{!}} {{LSL Const|LINK_ROOT|integer|1|c={{{verb|refers to}}} the root prim in a multi-prim linked set}}
{{!}} {{#var:value}}
{{!}} {{{verb|refers to}}} the [[Link#Root_Prim|root]] prim in a multi-prim linked set{{Footnote|handle=LINK_ROOT|LINK_ROOT does not work on single [[prim]] [[object|objects]]. Unless there is an avatar sitting on the [[object]].}}
{{#if:{{{nogroup|}}}||{{!}}-
{{!}} {{LSL Const|LINK_SET|integer|-1|c={{{verb|refers to}}} all prims}}
{{!}} {{#var:value}}
{{!}} {{#var:comment}}
{{!}}-
{{!}} {{LSL Const|LINK_ALL_OTHERS|integer|-2|c={{{verb|refers to}}} all other prims}}
{{!}} {{#var:value}}
{{!}} {{#var:comment}}}}
{{!}}}
{{!}}
{{{!}} {{Prettytable|style=margin-top:0;}}
{{!}}-{{Hl2}}
! colspan="2" {{!}}Flag
!Description
{{!}}-
{{#if:{{{nogroup|}}}||{{!}} {{LSL Const|LINK_ALL_CHILDREN|integer|-3|c={{{verb|refers to}}} all children, (everything but the root)}}
{{!}} {{#var:value}}
{{!}} {{{verb|refers to}}} all children, (everything but the [[Link#Root_Prim|root]])}}
{{!}}-
{{!}} {{LSL Const|LINK_THIS|integer|-4|c={{{verb|refers to}}} the prim the script is in}}
{{!}} {{#var:value}}
{{!}} {{{verb|refers to}}} the [[prim]] the [[script]] is in
{{!}}}
{{!}}}
{{#var:constants_nb}}}}
{{#vardefine:link_constants|*}}
}}
{{#vardefine:p_{{{1|}}}_desc|[[Link]] number ({{#if:{{{nounlinked|}}}||0: {{HoverText|unlinked|When an object is made up of only one prim, and there are no avatars seated upon it, the link number of the (root) prim is zero.}}, }}1: {{HoverText|[[Link#Root_Prim|root]] prim|When an object is made up of multiple prims or there is an avatar seated upon the object, the root prim's link number is one}}, >1: child prims{{#if:{{{noavatar|}}}|| and {{HoverText|seated avatars|Avatars sitting on objects are assigned link numbers. They are always greater than prim link numbers.}}}}) {{#if:{{{nlf|}}}||or a <code>LINK_*</code> [[flag]]}}{{{2|}}} }}
{{#vardefine:p_{{{1|}}}_hover|Link number ({{#if:{{{nounlinked|}}}||0: unlinked, }}1: root prim, >1: child prims{{#if:{{{noavatar|}}}|| and seated avatars}}) {{#if:{{{nlf|}}}||or a LINK_* flag}}{{#if:{{{3|}}}|{{{3|}}}|{{{2|}}}}} }}
{{#if:{{{nocaveats|}}}||{{#if:{{{noavatar|}}}|
{{#vardefine:caveats|
*{{LSLP|{{{1|}}}}} cannot be a {{HoverText|seated avatar|Avatars sitting on objects are assigned link numbers. They are always greater than link numbers of prims.}}.
{{#var:caveats}}}}
}}{{#if:{{{nogroup|}}}|
{{#vardefine:caveats|
*{{LSLP|{{{1|}}}}} needs to be either an actual [[llGetLinkNumber|link number]] or a link constants that equate to a single prim, such as [[LINK_ROOT]] and [[LINK_THIS]].
**[[LINK_SET]], [[LINK_ALL_CHILDREN]] and [[LINK_ALL_OTHERS]] will not work.
{{#var:caveats}}}}
}}}}
{{#if:{{#var:link_stuff}}||
{{#vardefine:link_stuff|*}}
{{#vardefine:notes|
<h3>Link Numbers</h3>
Each prim that makes up an [[object]] has an address, a link number. To access a specific [[prim]] in the [[object]], the [[prim]]'s link number must be known. In addition to [[prim|prims]] having link numbers, avatars seated upon the [[object]] do as well.
* If an [[object]] consists of only one [[prim]], and there are no avatars seated upon it, the ([[Link#Root_Prim|root]]) [[prim]]'s link number is zero.
* However, if the [[object]] is made up of multiple prims or there is an avatar seated upon the [[object]], the [[Link#Root_Prim|root]] [[prim]]'s link number is one.
When an avatar sits on an [[object]], it is added to the end of the link set and will have the largest link number. In addition to this, while an avatar is seated upon an object, the object is unable to link or unlink prims without [[llUnSit|unseating]] all avatars first.
<h4>Counting Prims & Avatars</h4>
There are two functions of interest when trying to find the number of prims and avatars on an object.
* <code>[[llGetNumberOfPrims]]()</code> - Returns the number of [[prim|prims]] and seated avatars.
* <code>[[llGetObjectPrimCount]]([[llGetKey]]())</code> - Returns only the number of [[prim|prims]] in the [[object]] but will return zero for attachments.
<syntaxhighlight lang="lsl2">integer GetPrimCount() { //always returns only the number of prims
if(llGetAttached())//Is it attached?
return llGetNumberOfPrims();//returns avatars and prims but attachments can't be sat on.
return llGetObjectPrimCount(llGetKey());//returns only prims but won't work on attachments.
}</syntaxhighlight>See [[llGetNumberOfPrims]] for more about counting prims and avatars.
<h4>Errata</h4>
If a script located in a [[Link#Child_Prim|child]] prim erroneously attempts to access link 0, it will get or set the property of the linkset's [[Link#Root_Prim|root]] prim. This bug ({{jira|BUG-5049}}) is preserved for broken legacy scripts. {{PBR}}
{{#var:notes}}
}}
{{#vardefine:also_functions|{{#var:also_functions}}
{{LSL DefineRow||[[llGetLinkNumber]]|Returns the link number of the [[prim]] the script is in.}}}}
}}
}}<noinclude>
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</noinclude>Original shared helper source (conditional wiki logic is not evaluated)
{{Issues|SVC-7422|ll*LinkMedia functions do not work with LINK_* flags|type=bug|resolution=fixed}}Original wiki source
Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.