LlSetRemoteScriptAccessPin
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Wiki description
Allows a prim to have scripts remotely loaded via llRemoteLoadScriptPin when it is passed the correct pin and the prim is set mod.
Caveats
- A prim has only one pin for remotely loading scripts.
- By changing the pin, a script can deny other scripts the ability to load scripts into the prim.
- This could result in unintentionally breaking a products ability to be updated by an upstream creator.
- This can be used to intentionally stop an upstream creator from updating a product.
- There is no way to find out whether a script pin has been set by another script in the prim. If the prim contains scripts from other developers, the safe approach is to assume a script pin has been set by an upstream creator.
- By changing the pin, a script can deny other scripts the ability to load scripts into the prim.
See also: functions
Original wiki source
Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.