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LlStartAnimation

Looking for the current API? Open the llStartAnimation reference →

Wiki description

Start animation anim for agent that granted PERMISSION_TRIGGER_ANIMATION if the permission has not been revoked.

Caveats

  • Only 30 animations can be played at a time. (Prior to 1.25.4 the limit was 15 and prior to 1.25.3 there was no limit at all.)

Examples

default
{
    touch_start(integer detected)
    {
        llRequestPermissions(llDetectedKey(0), PERMISSION_TRIGGER_ANIMATION);
    }
    run_time_permissions(integer perm)
    {
        if (perm & PERMISSION_TRIGGER_ANIMATION)
        {
            llStartAnimation("sit");
            llOwnerSay("animation will end in 5 seconds");
            llSetTimerEvent(5.0);
        }
    }
    timer()
    {
        llSetTimerEvent(0.0);
        llStopAnimation("sit");
    }
}
Add an animation or pose inside the same object as this script:
string animation; // the first animation in inventory will automatically be used
  // the animation name must be stored globally to be able to stop the animation when standing up

default
{
    state_entry()
    {
        // set sit target, otherwise this will not work 
        llSitTarget(<0.0, 0.0, 0.1>, ZERO_ROTATION);
    }
 
    changed(integer change)
    {
        if (change & CHANGED_LINK)
        {
            key av = llAvatarOnSitTarget();
            if (av) //evaluated as true if not NULL_KEY or invalid
                llRequestPermissions(av, PERMISSION_TRIGGER_ANIMATION);
            else // avatar is standing up
            {
                if (animation)
                    llStopAnimation(animation); // stop the started animation
                llResetScript(); // release the avatar animation permissions
            }
        }
    }
    
    run_time_permissions(integer perm)
    {
        if (perm & PERMISSION_TRIGGER_ANIMATION)
        {
            animation = llGetInventoryName(INVENTORY_ANIMATION,0); // get the first animation from inventory
            if (animation)
            {
                llStopAnimation("sit"); // stop the default sit animation
                llStartAnimation(animation);
            }
        }
    }
}
Common script to play some kind of a "holding animation" while an object is attached to an avatar:
string animation_name = "hold";

default
{
    // Whenever this object is attached or detached...
    attach(key id)
    {
        if (id)
        {   // If it was just attached, request permission to animate.
            llRequestPermissions(llGetOwner(), PERMISSION_TRIGGER_ANIMATION);
        }
        else
        {   // It's being detached...
            if (llGetPermissions() & PERMISSION_TRIGGER_ANIMATION)
            {   // If we have permission to animate, stop the animation.
                llStopAnimation(animation_name);
            }
        }
    }

    // Whenever permissions change...
    run_time_permissions(integer permissions)
    {
        if (permissions & PERMISSION_TRIGGER_ANIMATION)
        {   // If permission to animate was granted, start the animation.
            llStartAnimation(animation_name);
        }
    }
}

See also: functions

See also: articles

Shared wiki helpers

The original page also injects shared parameter notes, caveats or issue information through these helpers. Their conditional MediaWiki logic is not reproduced here; inspect the preserved helper source for additional material.

Template:Issues/BUG-10971

Original shared helper source (conditional wiki logic is not evaluated)
{{issues|BUG-10971|Allow Animations to be Specified by Key|type=nf}}

Template:Issues/BUG-7729

Original shared helper source (conditional wiki logic is not evaluated)
{{Issues|BUG-7729|'''llStartAnimationSynced'''() - synchronised animation support|type=nf}}

Template:Issues/BUG-7853

Original shared helper source (conditional wiki logic is not evaluated)
{{issues|BUG-7853|'''llPreloadAnimation'''() - Per-Avatar Preloading of Animations|type=nf}}

Template:LSL Function/permission

Original shared helper source (conditional wiki logic is not evaluated)
{{#if:

{{{{#if:{{#var:DEBUG_CHANNEL}}||:DEBUG_CHANNEL}}|}}

{{#vardefine:header_footnote|{{#var:header_footnote}}{{#if:{{{1|<noinclude>*</noinclude>}}}|To run this function the script must request the [[{{{1}}}]] {{#if:{{{2|}}}|or [[{{{2}}}]]}} permission with [[llRequestPermissions]]{{#ifeq:{{{grant|anyone}}}|anyone||&#32;and it must be granted by {{{grant|anyone}}}}}.}}}}

{{#vardefine:caveats|{{#var:caveats}}{{#if:{{{1|<noinclude>*</noinclude>}}}|{{PBR}}
<div style="border: 1px dotted rgba(0,0,0,0.5);">{{Collapsible_Table/Simple|title=<h5 style="margin:0;">Permissions</h5>|table-style=width:100%;|autocollapse=*|content={{!}}<div>
* Do not depend upon the auto-grant status of permissions. '''Always''' use the [[run_time_permissions]] event.
* If the script lacks {{#if:{{{2|}}}|both the permissions [[{{{1}}}]] and [[{{{2}}}]]|the permission [[{{{1}}}]]}}, the script will shout an error on {{#var:DEBUG_CHANNEL}} and the operation fails (but the script continues to run).{{#ifeq:{{{grant|anyone<noinclude>*</noinclude>}}}|anyone||
* If [[{{{1}}}]] {{#if:{{{2|}}}|or [[{{{2}}}]]}} is granted by anyone other than {{{grant|anyone}}}, then when the function is called an error will be shouted on {{#var:DEBUG_CHANNEL}}.}}
{{{caveats|}}}{{LSL Function/permission/caveat switch|{{{1}}}}}{{#if:{{{2|}}}|{{LSL Function/permission/caveat switch|{{{2}}}}}}}</div>}}</div>}}}}

{{#vardefine:also_events|{{#var:also_events}}
{{LSL DefineRow||[[run_time_permissions]]|Permission receiving event}}}}
{{#vardefine:also_functions|{{#var:also_functions}}
{{LSL DefineRow||[[llGetPermissions]]|Get the permissions granted}}
{{LSL DefineRow||[[llGetPermissionsKey]]|Get the agent who granted permissions}}
{{LSL DefineRow||[[llRequestPermissions]]|Request permissions}}}}
{{#vardefine:also_articles|{{#var:also_articles}}
{{LSL DefineRow||[[:Category:LSL Permissions/Script|Script permissions]]|}}}}

<includeonly>{{#if:{{{nc|}}}||{{#vardefine:hidden-text|{{#var:hidden-text}}
{{#if:{{#pos:{{#var:moded}}|r}}{{#pos:{{#var:moded}}|u}}||[[Category:LSL Requires Permissions]]}}
}}}}</includeonly>

}}<noinclude>
{| {{Prettytable}}
|-{{Hl2}}
! #var
! value
|-
{{VarPair|header_footnote}}
|-
{{VarPair|caveats}}
|-
{{VarPairTable|also_events}}
|-
{{VarPairTable|also_functions}}
|-
{{VarPairTable|also_articles}}
|}
</noinclude>

Template:LSL Function/inventory

Original shared helper source (conditional wiki logic is not evaluated)
{{LSL Injection Test}}<includeonly>{{#if:
{{:DEBUG_CHANNEL}}

{{#vardefine:p_{{{1|none}}}_desc|{{AAn|{{#if:{{{insert|}}}|{{{insert}}}|{{#if:{{{type|}}}|{{{type}}}|item}}}}}} in the {{LSLGC|Inventory|inventory}} {{#if:{{{remote|}}}|of the {{#if:{{{target|}}}|[[{{{target|}}}|target]]|target}} prim|of the prim this script is in}}{{#ifeq:{{{uuid|}}}{{{UUID|}}}|true|{{#if:{{{empty|}}}|,|&#32;or}} a {{HoverLink|UUID|Universally Unique IDentifier}}{{#if:{{{type|}}}|&#32;of {{AAn|{{{type}}}}}}}}}{{#if:{{{empty|}}}|&#32;or an empty string{{#ifeq:{{{empty}}}|*||&#32;{{{empty}}}}}}}{{#var:p_{{{1|none}}}_desc}}}}

{{#vardefine:p_{{{1|none}}}_hover|{{AAn|{{#if:{{{insert|}}}|{{{insert}}}|{{#if:{{{type|}}}|{{{type}}}|item}}}}}} in the inventory {{#if:{{{remote|}}}|of the target prim|of the prim this script is in}}{{#ifeq:{{{uuid|}}}{{{UUID|}}}|true|{{#if:{{{empty|}}}|,|&#32;or}} a UUID{{#if:{{{type|}}}|&#32;of {{AAn|{{{type}}}|{{{type_hover|{{{type}}}}}}}}}}}}{{#if:{{{empty|}}}|&#32;or an empty string{{#ifeq:{{{empty}}}|*||&#32;{{{empty_hover|{{{empty}}}}}}}}}}{{#var:p_{{{1|none}}}_hover}}}}

{{#vardefine:caveats{{#var:direction}}|{{#if:{{#if:{{{no_caveat|}}}||{{{1|}}}}}|{{#var:caveats{{#var:direction}}}}
{{#if:{{{empty|}}}|* If {{LSLP|{{{1}}}}} is not an empty string and...
**{{LSLP|{{{1}}}}} is missing from the prim&#39;s inventory {{#if:{{{full|}}}|or not {{HoverLink|:Category:LSL_Permissions/Asset|copy, mod and transfer|full permissions}}}} {{#ifeq:{{{uuid|}}}{{{UUID|}}}|true|and it is not a {{HoverLink|UUID|Universally Unique IDentifier}}}} {{#if:{{{type|}}}|or it is not {{AAn|{{{type|item}}}}}}} then {{#if:{{{silent|}}}|it fails silently|an error is shouted on {{#var:DEBUG_CHANNEL}}}}.
|* If {{LSLP|{{{1}}}}} is missing from the prim&#39;s inventory {{#if:{{{full|}}}|or not {{HoverLink|:Category:LSL_Permissions/Asset|copy, mod and transfer|full permissions}}}} {{#ifeq:{{{uuid|}}}{{{UUID|}}}|true|and it is not a {{HoverLink|UUID|Universally Unique IDentifier}}}} {{#if:{{{type|}}}|or it is not {{AAn|{{{type|item}}}}}}} then {{#if:{{{silent|}}}|it fails silently|an error is shouted on {{#var:DEBUG_CHANNEL}}}}. }}{{#ifeq:{{{uuid|}}}{{{UUID|}}}|true|
* If {{LSLP|{{{1}}}}} is a {{HoverLink|UUID|Universally Unique IDentifier}} then there are no new [[:Category:LSL_Permissions/Asset|asset permissions]] consequences for the object.
** The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.}}|{{#var:caveats{{#var:direction}}}}}}}}

{{{{#if:{{{volume|}}}|LSL Function/volume}}|{{{volume|}}}|}}

}}</includeonly><noinclude>
{{Multi-lang}}
{{UpdateLink}}

{| {{Prettytable}} {{#vardefine:caveats}}{{#vardefine:p_ta_desc}}{{#vardefine:p_ta_hover}}
|+<code><nowiki>{{{{FULLPAGENAMEE}}|ta|type=sound|uuid=true}}</nowiki></code>{{{{FULLPAGENAMEE}}|ta|type=sound|uuid=true}}
|-{{Hl2}}
! #var
! value
|-
{{VarPair|caveats}}
|-
{{VarPair|p_ta_desc}}
|-
{{VarPair|p_ta_hover}}
|}

{| {{Prettytable}} {{#vardefine:caveats}}{{#vardefine:p_ta_desc}}{{#vardefine:p_ta_hover}}
|+<code><nowiki>{{{{FULLPAGENAMEE}}|ta|type=sound|uuid=false}}</nowiki></code>{{{{FULLPAGENAMEE}}|ta|type=sound|uuid=false}}
|-{{Hl2}}
! #var
! value
|-
{{VarPair|caveats}}
|-
{{VarPair|p_ta_desc}}
|-
{{VarPair|p_ta_hover}}
|}

{| {{Prettytable}} {{#vardefine:caveats}}{{#vardefine:p_ta_desc}}{{#vardefine:p_ta_hover}}
|+<code><nowiki>{{{{FULLPAGENAMEE}}|ta|type=landmark|uuid=true|empty=(for teleporting within the same region)}}</nowiki></code>{{{{FULLPAGENAMEE}}|ta|type=landmark|uuid=true|empty=(for teleporting within the same region)}}
|-{{Hl2}}
! #var
! value
|-
{{VarPair|caveats}}
|-
{{VarPair|p_ta_desc}}
|-
{{VarPair|p_ta_hover}}
|}

</noinclude>
Original wiki source

Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.