LlStopSound
Looking for the current API? Open the llLinkStopSound reference →
Overview
Stops the attached sound(s) currently playing, if they were started by llLoopSound
Function variants
llStopSound
llLinkStopSound
Caveats
- There is no way to stop a specific sound.
- In a linked set use llLinkStopSound to stop sound in a specific prim.
Examples
default
{
state_entry()
{
llLoopSound("string soundname if in object inventory or UUID", 1.0);
}
touch_start(integer total_number)
{
llStopSound();//As if by magic the sound stops!!
}
}See also: functions
Shared wiki helpers
The original page also injects shared parameter notes, caveats or issue information through these helpers. Their conditional MediaWiki logic is not reproduced here; inspect the preserved helper source for additional material.
Template:LSL Function/link-face
Original shared helper source (conditional wiki logic is not evaluated)
{{LSL Injection Test}}{{#if:{{{1|}}}|{{LSL Function/link|{{{1}}}|nogroup={{{nogroup|}}}}}}}{{#if:{{{2|}}}|{{LSL_Function/face|{{{2}}}}}}}{{#if:
{{#vardefine:also_functions|{{#var:also_functions}}
{{LSL DefineRow||[[llGetLinkNumberOfSides]]|Returns the number of faces of the linked prim.}}}}
}}Original wiki source
Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.