PRIM GLTF METALLIC ROUGHNESS
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Wiki description
Used to get or set the GLTF occlusion/metallic/roughness override of an object's
face.See also: functions
Shared wiki helpers
The original page also injects shared parameter notes, caveats or issue information through these helpers. Their conditional MediaWiki logic is not reproduced here; inspect the preserved helper source for additional material.
Template:LSL PrimitiveParam Categorize
Original shared helper source (conditional wiki logic is not evaluated)
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}}}}Caveats
repeatsis not only used to set the number of repeats but the sign of the individual components is also used to set the "Flip" attribute.- To clear any override parameters, supply an empty string ("") in the parameter slot.
- In the default texture mapping
tg_typethe texturerepeatsunits are in texture repeats per face. In the planar texture mapping mode the texturerepeatsunits are in texture repeats per half meter. This is in contrast to the in-world editing tool, in which the planar texture scaling units are repeats per meter.
Original wiki source
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