Template:LSL Constants/Damage Types
| Flag | Description | |
|---|---|---|
| DAMAGE_TYPE_IMPACT | −1 | System damage generated by impact with terrain or a prim. |
| DAMAGE_TYPE_GENERIC | 0 | Generic or legacy damage. |
| DAMAGE_TYPE_ACID | 1 | Damage caused by a caustic substance, such as acid. |
| DAMAGE_TYPE_BLUDGEONING | 2 | Damage caused by a blunt object, such as a club. |
| DAMAGE_TYPE_COLD | 3 | Damage inflicted by exposure to extreme cold. |
| DAMAGE_TYPE_ELECTRIC | 4 | Damage caused by electricity. |
| DAMAGE_TYPE_FIRE | 5 | Damage inflicted by exposure to heat or flames. |
| DAMAGE_TYPE_FORCE | 6 | Damage inflicted by a great force or impact. |
| DAMAGE_TYPE_NECROTIC | 7 | Damage caused by a direct assault on life-force. |
| DAMAGE_TYPE_PIERCING | 8 | Damage caused by a piercing object such as a bullet, spear, or arrow. |
| DAMAGE_TYPE_POISON | 9 | Damage caused by poison. |
| DAMAGE_TYPE_PSYCHIC | 10 | Damage caused by a direct assault on the mind. |
| DAMAGE_TYPE_RADIANT | 11 | Damage caused by radiation or extreme light. |
| DAMAGE_TYPE_SLASHING | 12 | Damage caused by a slashing object such as a sword or axe. |
| DAMAGE_TYPE_SONIC | 13 | Damage caused by loud noises, like a Crash Worship concert. |
| DAMAGE_TYPE_EMOTIONAL | 14 |
Damage types are provided as a convenience and a suggestion. Scripters are free to add custom ones for their own combat systems or repurpose the damage type fields.
Original wiki source
Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.