Template:LSL Constants/llGetClosestNavPoint
GCNP_RADIUS integer 0 b=[ e= ] s1=id="GCNP_RADIUS" nolink= c=Limits how far out to search for a navigation point.
GCNP_STATIC integer 1 b=[ e= ] s1=id="GCNP_STATIC" nolink= c=Specifies whether the test should use the static or dynamic nav mesh. In the static case, all dynamic obstacles are ignored.
CHARACTER_TYPE integer 6 b=[ e= ] s1=id="CHARACTER_TYPE" nolink= c=Filters nav points by eliminating nav mesh faces which are 0% walkable for the specified character type. In the default CHARACTER_TYPE_NONE case, all nav mesh faces are included.
| Options | V | Parameters | Default | Description |
|---|---|---|---|---|
| [ float distance ] | [ 20.0 ] | Limits how far out to search for a navigation point. | ||
| [ integer use_static_mesh ] | [ FALSE ] | Specifies whether the test should use the static or dynamic nav mesh. In the static case, all dynamic obstacles are ignored. | ||
| [ integer type ] | [ CHARACTER_TYPE_NONE ] | Filters nav points by eliminating nav mesh faces which are 0% walkable for the specified character type. In the default CHARACTER_TYPE_NONE case, all nav mesh faces are included. |
Original wiki source
Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.