Touch end
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Wiki description
Triggered when agent stops clicking on task
Caveats
- If a prim face has Shared Media enabled and the avatar's viewer supports this feature, LSL scripts will not detect touches on that face. Touches from older clients will be detected.
- Rigged mesh attachments do not support touch events, this is because you can steer your avatar/camera by click dragging your avatar body which is what the rigged mesh replaces. The only way to get a touch event on a rigged mesh attachment is via the right click context menu and clicking the "Touch" button.
Examples
You can use index 0 through (
num_detected-1) with the various llDetected... functions to handle simultaneous touches at once.For most purposes, it's usually enough to handle just with the first toucher e.g. llDetectedKey(0). It is rare (but not impossible) for
num_detected to be greater than 1.default
{
touch_start(integer num_detected)
{
llResetTime();
}
touch_end(integer num_detected)
{
llInstantMessage(llDetectedKey(0), "You held the mouse button down for " + (string) llGetTime() + " seconds");
}
}This next example demonstrates detecting when the owner of the object clicks-and-holds on the object for 1 second in order perhaps to access a management menu or similar, Normal brief clicks are distinguished.
default
{
touch_start(integer num_detected)
{
llResetTime(); // Set llGetTime to 0
}
touch_end(integer num_detected)
{
// Check how much time elapsed since touch_start
if (llGetTime() <= 1.0)
{
// The user did a normal quick click on the object
// Execute actions for normal clicks...
}
else
{
// The owner has touched this object for longer than 1 second
// Execute some special feature such as issuing a management dialog...
}
}
}See also: functions
See also: events
Original wiki source
Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.