Skip to content
lsl.devlsl.devLSL Dev

PRIM_GLTF_ALPHA_MODE_MASK

constant
Constant
integer PRIM_GLTF_ALPHA_MODE_MASK = 2;

Constant groups

GLTFAlphaMode

Other GLTFAlphaMode values (2)

Alpha masked rendering mode for GLTF materials, used with PRIM_GLTF_BASE_COLOR. Transparency from the texture is compared to the material’s alpha cutoff, with pixels above the cutoff fully opaque and pixels below it fully transparent.

Original wiki source

Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.