PRIM_GLTF_ALPHA_MODE_MASK
constant
Constant
integer PRIM_GLTF_ALPHA_MODE_MASK = 2;Constant groups
Other GLTFAlphaMode values (2)
Alpha masked rendering mode for GLTF materials, used with PRIM_GLTF_BASE_COLOR. Transparency from the texture is compared to the material’s alpha cutoff, with pixels above the cutoff fully opaque and pixels below it fully transparent.
See also
Section titled “See also”Functions
Section titled “Functions”Original wiki source
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