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PRIM_GLTF_ALPHA_MODE_BLEND

constant
Constant
integer PRIM_GLTF_ALPHA_MODE_BLEND = 1;

GLTF alpha mode setting for PRIM_GLTF_BASE_COLOR. Renders the material with transparency (alpha blending) in linear color space. Transparency from the texture is multiplied by the material's opacity multiplier. Note: This mode can suffer from depth sorting and performance issues.

Constant groups

GLTFAlphaMode

Other GLTFAlphaMode values (2)

Alpha blending rendering mode for GLTF materials, used with PRIM_GLTF_BASE_COLOR. Transparency from the texture is applied and multiplied by the material’s opacity multiplier, in linear color space.

Original wiki source

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