PRIM_GLTF_ALPHA_MODE_BLEND
constant
Constant
integer PRIM_GLTF_ALPHA_MODE_BLEND = 1;GLTF alpha mode setting for PRIM_GLTF_BASE_COLOR. Renders the material with transparency (alpha blending) in linear color space. Transparency from the texture is multiplied by the material's opacity multiplier. Note: This mode can suffer from depth sorting and performance issues.
Constant groups
Other GLTFAlphaMode values (2)
Alpha blending rendering mode for GLTF materials, used with PRIM_GLTF_BASE_COLOR. Transparency from the texture is applied and multiplied by the material’s opacity multiplier, in linear color space.
See also
Section titled “See also”Functions
Section titled “Functions”Original wiki source
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