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PRIM_PHYSICS_SHAPE_PRIM

constant
Constant
integer PRIM_PHYSICS_SHAPE_PRIM = 0;

Physics shape type setting. Uses the actual visible shape of the prim to determine its physics representation (the default for all non-mesh objects).

Constant groups

PhysicsShapeType

Other PhysicsShapeType values (2)

Used with PRIM_PHYSICS_SHAPE_TYPE. Prims of this type use the normal prim shape for physics (this is the default for all non-mesh objects)

The physics shape type attribute can be found in the Features tab of the Edit window.

Original wiki source

Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.