AgentInfo
Constants in the AgentInfo flag set. These are flags and can be combined with bitwise OR.
integer AGENT_ALWAYS_RUN = 0x1000; // Used with llGetAgentInfo to determine if the queried avatar has 'Always Run' enabled or is using tap-tap-hold.integer AGENT_ATTACHMENTS = 0x2; // Used with llGetAgentInfo to determine if the queried avatar has attachments.integer AGENT_AUTOMATED = 0x4000; // Used with llGetAgentInfo to identify if the avatar is registered with Linden Lab as an automated/scripted agent (bot).integer AGENT_AUTOPILOT = 0x2000; // Used with llGetAgentInfo to determine if the avatar is in autopilot mode, which is enabled when the user selects 'Go Here' on the ground or uses double-click autopilot.integer AGENT_AWAY = 0x40; // Used with llGetAgentInfo to determine if the avatar is in 'away' mode, which indicates they toggled away or have been inactive for too long.integer AGENT_BUSY = 0x800; // Used with llGetAgentInfo to determine if the avatar is in 'busy' mode.integer AGENT_CROUCHING = 0x400; // Used with llGetAgentInfo to determine if the avatar is crouching.integer AGENT_FLOATING_VIA_SCRIPTED_ATTACHMENT = 0x8000; // Used with llGetAgentInfo to determine if the avatar is floating or hovering because of a scripted attachment using either llSetHoverHeight or llGroundRepel.integer AGENT_FLYING = 0x1; // Used with llGetAgentInfo to determine if the queried avatar is flying or hovering.integer AGENT_IN_AIR = 0x100; // Used with llGetAgentInfo to determine if the avatar is in the air (jumping, flying, or falling).integer AGENT_MOUSELOOK = 0x8; // Used with llGetAgentInfo to determine if the avatar is in mouselook.integer AGENT_ON_OBJECT = 0x20; // Used with llGetAgentInfo to determine if the avatar is sitting on an object and linked to it.integer AGENT_SCRIPTED = 0x4; // Used with llGetAgentInfo to determine if the avatar is carrying scripted objects or has scripted attachments.integer AGENT_SITTING = 0x10; // Used with llGetAgentInfo to determine if the avatar is sitting.integer AGENT_TYPING = 0x200; // Used with llGetAgentInfo to determine if the avatar is typing.integer AGENT_WALKING = 0x80; // Used with llGetAgentInfo to determine if the queried avatar is walking, running, or crouch walking.
Constants
| Constant | Type | Value | Description |
|---|---|---|---|
AGENT_ALWAYS_RUN | integer | 0x1000 | Used with llGetAgentInfo to determine if the queried avatar has 'Always Run' enabled or is using tap-tap-hold. |
AGENT_ATTACHMENTS | integer | 0x2 | Used with llGetAgentInfo to determine if the queried avatar has attachments. |
AGENT_AUTOMATED | integer | 0x4000 | Used with llGetAgentInfo to identify if the avatar is registered with Linden Lab as an automated/scripted agent (bot). |
AGENT_AUTOPILOT | integer | 0x2000 | Used with llGetAgentInfo to determine if the avatar is in autopilot mode, which is enabled when the user selects 'Go Here' on the ground or uses double-click autopilot. |
AGENT_AWAY | integer | 0x40 | Used with llGetAgentInfo to determine if the avatar is in 'away' mode, which indicates they toggled away or have been inactive for too long. |
AGENT_BUSY | integer | 0x800 | Used with llGetAgentInfo to determine if the avatar is in 'busy' mode. |
AGENT_CROUCHING | integer | 0x400 | Used with llGetAgentInfo to determine if the avatar is crouching. |
AGENT_FLOATING_VIA_SCRIPTED_ATTACHMENT | integer | 0x8000 | Used with llGetAgentInfo to determine if the avatar is floating or hovering because of a scripted attachment using either llSetHoverHeight or llGroundRepel. |
AGENT_FLYING | integer | 0x1 | Used with llGetAgentInfo to determine if the queried avatar is flying or hovering. |
AGENT_IN_AIR | integer | 0x100 | Used with llGetAgentInfo to determine if the avatar is in the air (jumping, flying, or falling). |
AGENT_MOUSELOOK | integer | 0x8 | Used with llGetAgentInfo to determine if the avatar is in mouselook. |
AGENT_ON_OBJECT | integer | 0x20 | Used with llGetAgentInfo to determine if the avatar is sitting on an object and linked to it. |
AGENT_SCRIPTED | integer | 0x4 | Used with llGetAgentInfo to determine if the avatar is carrying scripted objects or has scripted attachments. |
AGENT_SITTING | integer | 0x10 | Used with llGetAgentInfo to determine if the avatar is sitting. |
AGENT_TYPING | integer | 0x200 | Used with llGetAgentInfo to determine if the avatar is typing. |
AGENT_WALKING | integer | 0x80 | Used with llGetAgentInfo to determine if the queried avatar is walking, running, or crouch walking. |