AGENT_ALWAYS_RUN
constant
Constant
integer AGENT_ALWAYS_RUN = 0x1000;Used with llGetAgentInfo to determine if the queried avatar has 'Always Run' enabled or is using tap-tap-hold.
Constant groups
Other AgentInfo values (15)
AGENT_ATTACHMENTS0x2AGENT_AUTOMATED0x4000AGENT_AUTOPILOT0x2000AGENT_AWAY0x40AGENT_BUSY0x800AGENT_CROUCHING0x400AGENT_FLOATING_VIA_SCRIPTED_ATTACHMENT0x8000AGENT_FLYING0x1AGENT_IN_AIR0x100AGENT_MOUSELOOK0x8AGENT_ON_OBJECT0x20AGENT_SCRIPTED0x4AGENT_SITTING0x10AGENT_TYPING0x200AGENT_WALKING0x80
Used with llGetAgentInfo to determine if the queried avatar has ‘always running’ set.
Examples
Section titled “Examples”Example 1
// This is a code fragment only if (llGetAgentInfo( llGetOwner() ) & AGENT_ALWAYS_RUN) llSay(0, "Give me a rest!");See also
Section titled “See also”Constants
Section titled “Constants”| Constant | Val | Returned if agent… |
|---|---|---|
| 4096 | 0x1000 | has running ("Always Run") enabled, or is using tap-tap-hold |
| 2 | 0x0002 | has attachments |
| 16384 | 0x4000 | is marked as a scripted agent/bot |
| 8192 | 0x2000 | is in "autopilot" mode |
| 64 | 0x0040 | is in "away" mode |
| 2048 | 0x0800 | is in "busy" mode |
| 1024 | 0x0400 | is crouching |
| 32768 | 0x8000 | is floating or hovering because of a scripted attachment |
| 1 | 0x0001 | is flying or hovering |
| 256 | 0x0100 | is in the air (jumping, flying or falling) |
| 8 | 0x0008 | is in mouselook |
| 32 | 0x0020 | is sitting on an object (and linked to it) |
| 4 | 0x0004 | has scripted attachments |
| 16 | 0x0010 | is sitting1 |
| 512 | 0x0200 | is typing |
| 128 | 0x0080 | is walking, running or crouch walking |
Functions
Section titled “Functions”Original wiki source
Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.
Footnotes
Section titled “Footnotes”-
“Sit down” on the avatar context menu allows ground sits anywhere: atop the terrain, on objects or even in the air, so it is possible to sit “on” an object without linking. ↩