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lsl.devlsl.devLSL Dev

CharacterPursueParam

Constants in the CharacterPursueParam enum.

All constant groups

At a glance, from the LSL definitions
PURSUIT_FUZZ_FACTOR  // Option for llPursue that selects a random destination near the PURSUIT_OFFSET (range is 0 to 1, where 1 is most random).PURSUIT_GOAL_TOLERANCE  // Option for llPursue defining how close (between 0.25m and 10m) the character must be to consider the goal reached.PURSUIT_INTERCEPT  // Option for llPursue specifying whether the pathfinding character attempts to predict and intercept the target's future location.PURSUIT_OFFSET  // Option for llPursue specifying a constant position offset relative to the target for the character to navigate toward.REQUIRE_LINE_OF_SIGHT  // Option flag for llPursue defining whether the character requires a physical line-of-sight to chase the target.

Constants

ConstantTypeValueDescription
PURSUIT_FUZZ_FACTORinteger3Option for llPursue that selects a random destination near the PURSUIT_OFFSET (range is 0 to 1, where 1 is most random). Requires a non-zero PURSUIT_OFFSET.
PURSUIT_GOAL_TOLERANCEinteger5Option for llPursue defining how close (between 0.25m and 10m) the character must be to consider the goal reached.
PURSUIT_INTERCEPTinteger4Option for llPursue specifying whether the pathfinding character attempts to predict and intercept the target's future location.
PURSUIT_OFFSETinteger1Option for llPursue specifying a constant position offset relative to the target for the character to navigate toward.
REQUIRE_LINE_OF_SIGHTinteger2Option flag for llPursue defining whether the character requires a physical line-of-sight to chase the target. When active, it will not target positions blocked by solid obstacles.

Used by