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llPursue

function
Function syntax
llPursue(
  1. key target,// UUID of the group, avatar, or object to pursue.
  2. list options// A list of options to configure pursuit behavior.
);
Energy
10

Directs a pathfinding character to pursue and chase target, configured by the parameters specified in options.

Causes the object to pursue target.

How to use
llPursue(NULL_KEY, []);
From the LSL definitions: CharacterPursueParam (rule, then its arguments)
PURSUIT_FUZZ_FACTOR  // Option for llPursue that selects a random destination near the PURSUIT_OFFSET (range is 0 to 1, where 1 is most random).PURSUIT_GOAL_TOLERANCE  // Option for llPursue defining how close (between 0.25m and 10m) the character must be to consider the goal reached.PURSUIT_INTERCEPT  // Option for llPursue specifying whether the pathfinding character attempts to predict and intercept the target's future location.PURSUIT_OFFSET  // Option for llPursue specifying a constant position offset relative to the target for the character to navigate toward.REQUIRE_LINE_OF_SIGHT  // Option flag for llPursue defining whether the character requires a physical line-of-sight to chase the target.
OptionValueDescriptionUsageDefault Value
PURSUIT_OFFSET1Go to a position offset from the target.
[PURSUIT_OFFSET, vector offset]
ZERO_VECTOR
REQUIRE_LINE_OF_SIGHT2Define whether the character needs a physical line-of-sight to give chase. When enabled, the character will not pick a new target position while there is a something solid between the character and the target object/agent.
[REQUIRE_LINE_OF_SIGHT, integer boolean]
FALSE
PURSUIT_FUZZ_FACTOR3Selects a random destination near the PURSUIT_OFFSET. The valid fuzz factor range is from 0 to 1, where 1 is most random. This option requires a nonzero PURSUIT_OFFSET.
[PURSUIT_FUZZ_FACTOR, float factor]
0.0
PURSUIT_INTERCEPT4Define whether the character attempts to predict the target’s future location.
[PURSUIT_INTERCEPT, integer boolean]
FALSE
PURSUIT_GOAL_TOLERANCE5Defines approximately how close the character must be to the current goal to consider itself to be at the desired position. The valid range is from 0.25 to 10m.
[PURSUIT_GOAL_TOLERANCE, float tolerance]
Default is proportional to character size
  • Must use llCreateCharacter or script crash (script error)
  • Vertical positions specified for any vectors should be chosen to be as close as possible to the actual height of the terrain requested. Large difference between the provided vertical position and the actual terrain/object will result in failure of the behaviour.
  • Z value is unused (erroneous if not 0.0) in parameter for PURSUIT_OFFSET.
  • REQUIRE_LINE_OF_SIGHT does not require line of sight immediately after llPursue() is called - it only affects target position updates after the target object/agent moves.
  • FUZZ_FACTOR picks a point within an area of approximately (scale * lengthOfOffset) around the offset position. Value must be between 0.0 and 1.0.
Example 1
default
{
state_entry()
{
llCreateCharacter([CHARACTER_DESIRED_SPEED, 35.0, CHARACTER_MAX_SPEED, 35.0]);
}
touch_start(integer total_number)
{
llPursue(llDetectedKey(0), [PURSUIT_OFFSET, <-2.0, 0.0, 0.0>, PURSUIT_FUZZ_FACTOR, 0.2]);
}
}

Date of Release 31/07/2012

Original wiki source

Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.