final_damage
event
Event syntax
final_damage(integer num_detected// Number of damage events applied to the avatar or task.
) { … }This event is triggered after all on_damage events in all scripts and attachments have processed and damage has been applied to the avatar or distributed to all seated avatars.
All llDetected* functions that are normally available within a collision event are available while processing this event. Additionally the llDetectedDamage methods may be called while processing this event.
final_damage(integer num_detected){
}See also
Section titled “See also”Functions
Section titled “Functions”Events
Section titled “Events”Original wiki source
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