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final_damage

event
Event syntax
final_damage(
  1. integer num_detected// Number of damage events applied to the avatar or task.
) { … }

This event is triggered after all on_damage events in all scripts and attachments have processed and damage has been applied to the avatar or distributed to all seated avatars.

All llDetected* functions that are normally available within a collision event are available while processing this event. Additionally the llDetectedDamage methods may be called while processing this event.

How to use
final_damage(integer num_detected)
{
}
Original wiki source

Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.

From the Second Life Wiki

Community documentation adapted from Final damage, by Linden Research, Inc. and contributing residents.View contributors and history.

Imported wiki revision:

Licensed under CC BY-SA 3.0. Last wiki edit: .Formatting and links have been adapted for this site; API metadata follows the LSL definitions.