llDetectedTouchST
vector llDetectedTouchST(integer index// Index of the detection information.
);- Returns
vector- Energy
- 10
For the touch category of events only. The prim that was touched may not be the prim receiving the event, use llDetectedLinkNumber to check for this; likewise, you can use llDetectedTouchFace to determine which face was touched.
Returns a vector that is the surface coordinates for where the prim was touched. The x & y vector positions contain the horizontal (s) & vertical (t) face coordinates respectively (<s, t, 0.0>). Each component is usually in the interval [0.0, 1.0] with the origin in the bottom left corner. With some mesh objects, values of less than 0.0 and higher than 1.0 have been observed.
TOUCH_INVALID_TEXCOORD is returned when the surface coordinates cannot be determined. See Caveats for further details.
vector result = llDetectedTouchST(0);Caveats
Section titled “Caveats”TOUCH_INVALID_TEXCOORDis returned when…- The avatar’s viewer does not support face touch detection.
- To check if face touch detection is supported check the return of
llDetectedTouchFace. - The touch has moved off the surface of the prim.
- The touch happened too close to the edge of the face to determine a location.
- The event triggered is not a touch event.
- The vertical coordinate is flipped on a glTF mesh.
Examples
Section titled “Examples”Example 1
default{ touch_start(integer total_number) { integer touchFace = llDetectedTouchFace(0); vector touchST = llDetectedTouchST(0);
// ZERO_VECTOR (<0.0, 0.0, 0.0> ... the origin) is in the bottom left corner of the face6 collapsed lines
// touchST.x goes across the face from the left to the right// touchST.y goes up the face from the bottom to the top
if (touchFace == -1) llWhisper(PUBLIC_CHANNEL, "Sorry, your viewer doesn't support touched faces."); else if (touchST == TOUCH_INVALID_TEXCOORD) llWhisper(PUBLIC_CHANNEL, "Sorry, the touch position upon the face could not be determined."); else llSay(PUBLIC_CHANNEL, "llDetectedTouchST(0) = " + (string)touchST + "\ntouchST.x = " + (string)touchST.x + "\ntouchST.y = " + (string)touchST.y); }}The following script will assume an (imaginary) 12x12 grid over the face, and identify which square was touched by the user.
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integer numberOfRows = 12;integer numberOfColumns = 12;
default{ touch_start(integer total_number) { vector touchST = llDetectedTouchST(0);
// ZERO_VECTOR (<0.0, 0.0, 0.0> ... the origin) is in the bottom left corner of the face11 collapsed lines
// touchST.x goes across the face from the left to the right// touchST.y goes up the face from the bottom to the top
integer columnIndex = (integer) (touchST.x * numberOfColumns); integer rowIndex = (integer) (touchST.y * numberOfRows); integer cellIndex = (rowIndex * numberOfColumns) + columnIndex;
llSay(PUBLIC_CHANNEL, "ST grid (" + (string)columnIndex + ", " + (string)rowIndex + ") --> cell " + (string)cellIndex); }}Example 3
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// with friendly permission of Supremius Maximus// who made the texture used in this script//// click & hold the mouse while dragging across// the face of the prim
default{ touch(integer num_detected) { integer link = llDetectedLinkNumber(0); integer face = llDetectedTouchFace(0); vector touchST = llDetectedTouchST(0);
// ZERO_VECTOR (<0.0, 0.0, 0.0> ... the origin) is in the bottom left corner of the face10 collapsed lines
// touchST.x goes across the face from the left to the right// touchST.y goes across the face from the bottom to the top
string uuid = "23badbe7-6d8c-639b-0131-bb321f8e9db5";
llSetLinkPrimitiveParamsFast(link, [ PRIM_TEXTURE, face, uuid, <1.0, 1.0, 0.0>, touchST, 0, PRIM_FULLBRIGHT, ALL_SIDES, TRUE]); }}History
Section titled “History”- Introduced in Viewer SVN:870 r92872 Branch:Release Wednesday, 23 July 2008, Supported by Beta Server 1.24.0.93754 (Wenesday 6th August 2008), and viewer binary 1.20.15 (93532).
- Date of Release Server 29-08-2008
- Date of Release Client 16-10-2008
See also
Section titled “See also”Functions
Section titled “Functions”llDetectedLinkNumberllDetectedTouchFacellDetectedTouchUVllDetectedTouchPosllDetectedTouchNormalllDetectedTouchBinormal
Events
Section titled “Events”Original wiki source
Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.