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llDetectedTouchUV

function
Function syntax
vector llDetectedTouchUV(
  1. integer index// Index of the detection information.
);
Returns
vector
Energy
10

For the touch category of events only. The prim that was touched may not be the prim receiving the event, use llDetectedLinkNumber to check for this; likewise you can use llDetectedTouchFace to determine which face was touched.

Returns a vector that is the texture coordinates for where the prim was touched. The x & y vector positions contain the horizontal (u) & vertical (v) texture coordinates respectively (<u, v, 0.0>). Like llDetectedTouchST, the interval of each component will be [0.0, 1.0] unless the texture repeats are set to a non-default value. Increasing or decreasing the texture repeats of the face will change this interval accordingly. Additionally, unlike with llDetectedTouchST, changing a texture’s rotation will change the results of this function.

TOUCH_INVALID_TEXCOORD is returned when the touch UV coordinates cannot be determined. See Caveats for further details.

How to use
vector result = llDetectedTouchUV(0);
  • TOUCH_INVALID_TEXCOORD is returned when…
  • The avatar’s viewer does not support face touch detection.
  • To check if face touch detection is supported check the return of llDetectedTouchFace.
  • The touch has moved off the surface of the prim.
  • The touch happened too close to the edge of the face to determine a location.
  • The event triggered is not a touch event.
  • The vertical coordinate is flipped on a glTF mesh.
Example 1
default
{
touch_start(integer total_number)
{
integer face = llDetectedTouchFace(0);
vector touchUV = llDetectedTouchUV(0);
// ZERO_VECTOR (<0.0, 0.0, 0.0> ... the origin) is in the bottom left corner of the texture
6 collapsed lines
// touchUV.x goes across the texture from left to right
// touchUV.y goes up the texture from bottom to top
if (face == TOUCH_INVALID_FACE)
llWhisper(PUBLIC_CHANNEL, "Sorry, your viewer doesn't support touched faces.");
else if (touchUV == TOUCH_INVALID_TEXCOORD)
llWhisper(PUBLIC_CHANNEL, "Sorry, the touch position upon the texture could not be determined.");
else
llSay(PUBLIC_CHANNEL, "llDetectedTouchUV(" + (string)touchUV + ")"
+ "\ntouchUV.x = " + (string)touchUV.x
+ "\ntouchUV.y = " + (string)touchUV.y);
}
}
Example 2
5 collapsed lines
integer numberOfRows = 12;
integer numberOfColumns = 12;
default
{
touch_start(integer num_detected)
{
vector touchUV = llDetectedTouchUV(0);
// ZERO_VECTOR (<0.0, 0.0, 0.0> ... the origin) is in the bottom left corner of the texture
10 collapsed lines
// touchUV.x goes across the texture from left to right
// touchUV.y goes up the texture from bottom to top
integer columnIndex = (integer) (touchUV.x * numberOfColumns);
integer rowIndex = (integer) (touchUV.y * numberOfRows);
integer cellIndex = rowIndex * numberOfColumns + columnIndex;
llSay(PUBLIC_CHANNEL, "UV grid (" + (string)columnIndex + ", " + (string)rowIndex + ") --> cell " + (string)cellIndex);
}
}
  • Introduced in SVN:870 r92872 Trunk Wednesday, 23 July 2008.
  • Date of Release Server 29-08-2008
  • Date of Release Client 16-10-2008
  • Server support available in Second Life Server 1.24.7.98039, client support in Release Candidate viewer 1.21.4 (98167).
Original wiki source

Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.