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llGetDisplayName

function
Function syntax
string llGetDisplayName(
  1. key id// UUID of the avatar in the same region or otherwise known to the region.
);
Returns
string
Energy
10

id must specify a valid avatar key, present in or otherwise known to the sim in which the script is running, otherwise an empty string is returned. This function will still return a valid display name if the avatar is a child agent of the sim (i.e., in an adjacent sim, but presently able to see into the one the script is in), or for a short period after the avatar leaves the sim (specifically, when the client completely disconnects from the sim, either as a main or child agent).

Returns a string that is the non-unique display name of the avatar specified by id.

How to use
string result = llGetDisplayName(NULL_KEY);
  • To get around the “avatar must be present” limitation, you can use the llRequestDisplayName function and the dataserver event to obtain the avatar’s display name from a key (this is slower).

  • There is no opposite function (llDisplayName2Key) available since display names are non-unique.

  • Either of ??? or <abbr title=“empty string”>""</abbr> is returned if the region is unable to return display names. This can happen even if display names are enabled on the region, especially the first time a given key is checked. At least one retry may be advisable. Do not rely on this function to verify avatar presence.

  • It is possible for Loading... to be returned if called before the region has had a chance to resolve the agent’s display name.

  • Do not retry failed attempts indefinitely in a loop. In a few cases, a display name or username will not be returned for as long as the avatar is in the region.

  • If you merely wish to show the agent display name in the viewer window, it may be more straightforward to use Viewer URI Name Space, e.g.:

    llSay(0, "secondlife:///app/agent/" + (string)id + "/displayname");
Example 1
// Best viewed in Chat History (ctrl-h)
default
{
collision_start(integer a)//Announce who collided
{
llSay(0, "llGetDisplayName: " + llGetDisplayName(llDetectedKey(0)) +
"\nllDetectedName: " + llDetectedName(0));
}
touch_start(integer a)
{
llSay(0, "llGetDisplayName: " + llGetDisplayName(llDetectedKey(0)) +
"\nllDetectedName: " + llDetectedName(0));
}
}

From the issue templates included by the wiki article:

  • SVC-6290 (bug): llGetDisplayName periodically returns an empty string ("")
Original wiki source

Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.