llMinEventDelay
function
Function syntax
llMinEventDelay(float delay// Minimum delay duration in seconds.
);- Energy
- 10
Set the minimum time between events being handled.
Defaults and minimums vary by the event type, see LSL Delay.
llMinEventDelay(0.0);Caveats
Section titled “Caveats”Minimum delay is maintained between state changes.
Examples
Section titled “Examples”Example 1
default{ state_entry() { llMinEventDelay(5.0); } touch(integer detected) { llSay(0, "Touched.");//Without the event delay set touch would cause the screen to fill //with the word "Touched" in a split second if you held the mouse button down. }}Where as, if in one object you place this script (for the sake of fun call the object “Sandy Powell”). -
default{ touch(integer detected) { llSay(0, "Can you hear me mother?"); //Northern English accent. Catch phase of Sandy Powell (comedian). }}and this in another object called “Mother” -
default{ state_entry() { llMinEventDelay(5.0); llListen(0, "Sandy Powell", "", ""); } listen(integer chan, string name, key id, string msg) { llSay(0, "Eh?"); }}the result in chat is as follows -
and no more events are triggered. This is an example of lost transferred info because of llMinEventDelay so be careful with it.
See also
Section titled “See also”Articles
Section titled “Articles”- LSL Delay — for default values
Original wiki source
Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.