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llResetAnimationOverride

function
Function syntax
llResetAnimationOverride(
  1. string anim_state// Animation state string (or 'ALL') to reset.
);
Energy
10

Resets the animation override of the specified animation state (anim_state) to the corresponding default value. Requires the PERMISSION_OVERRIDE_ANIMATIONS permission.

If anim_state equals “ALL”, all animation states are reset.

How to use
llResetAnimationOverride("");

ValueTypeDescriptionDefault
“ALL”MacroUsed to reset all overrides.
“Crouching”Statecrouch
“CrouchWalking”Statecrouchwalk
“Falling Down”Statefalldown
“Flying”Statefly
“FlyingSlow”StateTransition between hovering and forward flight.flyslow
“Hovering”Statehover
“Hovering Down”Statehover_down
“Hovering Up”Statehover_up
“Jumping”StateWhile still in the air during a jump.jump
“Landing”TransitionWhen landing from a jump.land
“PreJumping”TransitionAt the beginning of a jump.prejump
“Running”Staterun
“Sitting”StateSitting on an object (and linked to it).sit
“Sitting on Ground”StateSitting, but not linked to an object.1sit_ground_constrained
“Standing”Statestand
“Standing Up”TransitionAfter falling a great distance. Sometimes referred to as Hard Landing.standup
“Striding”StateWhen the avatar is stuck on the edge of an object or on top of another avatar.stride
“Soft Landing”TransitionAfter falling a small distance.soft_land
“Taking Off”Statehover_up
“Turning Left”Stateturnleft
“Turning Right”Stateturnright
“Walking”Statewalk

Date of Release 12/04/2013

Original wiki source

Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.

  1. “Sit down” on the avatar context menu allows ground sits anywhere: atop the terrain, objects or even in the air. ↩