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llResetScript

function
Function syntax
llResetScript();
Energy
10

Resets the script.

On script reset…

  • Full Object Update is sent to viewers.
  • The current event/function is exited without further execution or return.
  • Any granted URLs are released.
  • All global variables are set to their defaults.
  • Timers (including repeating sensors) are cleared.
  • Listeners are removed.
  • The event queue is cleared.
  • The default state is set as the active state.
  • If it has a state_entry event, then it is queued.
How to use
llResetScript();
Example 1
default
{
// reset script when the object is rezzed
on_rez(integer start_param)
{
llResetScript();
}
changed(integer change)
{
// reset script when the owner or the inventory changed
if (change & (CHANGED_OWNER | CHANGED_INVENTORY))
llResetScript();
}
6 collapsed lines
// script initialization here
state_entry()
{
;
}
}
Original wiki source

Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.

From the Second Life Wiki

Community documentation adapted from LlResetScript, by Linden Research, Inc. and contributing residents.View contributors and history.

Imported wiki revision:

Licensed under CC BY-SA 3.0. Last wiki edit: .Formatting and links have been adapted for this site; API metadata follows the LSL definitions.