state_entry
event
Event syntax
state_entry() { … }Triggered immediately whenever a new state is entered (including at script start). It is always the first event handled.
Triggered on any state transition and startup
state_entry(){
}Specification
Section titled “Specification”Triggered
Section titled “Triggered”- Script save or adding to object
- State change
- A
state_exitis triggered in the old state and thestate_entryis triggered in the new state. All other events in the queue are lost as a result of the state change. - On script reset, either by client or
llResetScript/llResetOtherScript - When the object is rezzed without a saved script status
- If it was a copy taken from inworld
- If the event had not been triggered due to no-script land.
Not Triggered
Section titled “Not Triggered”- When the object is rezzed with saved script status, not even on change of owner
- Use
on_rezevent in this situation - When the task moves to another SIM, nor on SIM restart
Examples
Section titled “Examples”Example 1
default{ state_entry() { llSay(0, "You either just saved the script after editing it" + "\nand/or the script (re)entered the default state.");
llSetText("Click to change states", <1.0, 1.0, 1.0>, 1.0); }
touch_end(integer num_detected)13 collapsed lines
{ // Note: NEVER do a state change from within a touch_start event - // - that can lead to the next touch_start on return to this state to be missed. // Here we do the state change safely, from within touch_end state two; }
state_exit() { llSay(0, "The script leaves the default state."); }}
state two{ state_entry() { llSay(0, "The script entered state 'two'"); state default; }
state_exit() { llSay(0, "The script leaves state 'two'"); }}Known issues
Section titled “Known issues”- SVC-3379: changing to same state triggers
state_entryin mono compiled script
See also
Section titled “See also”Functions
Section titled “Functions”llResetScript— Resets the scriptllResetOtherScript— Resets another script in the primllGetStartParameter— Theon_rezparameter (orllRemoteLoadScriptPinparameter)
Events
Section titled “Events”on_rez— Triggered when the object is rezzedstate_exit— Triggered when the state is exited at state change
Original wiki source
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