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Category:LSL Animation/Override

This is a historical wiki category. Explore the current topic guides →

LSL Header: {{LSL Header|ml=*}}
ValueTypeDescriptionDefault
"ALL" Macro Used to reset all overrides.
"Crouching"Statecrouch
"CrouchWalking"Statecrouchwalk
"Falling Down"Statefalldown
"Flying"Statefly
"FlyingSlow"StateTransition between hovering and forward flight.flyslow
"Hovering"Statehover
"Hovering Down"Statehover_down
"Hovering Up"Statehover_up
"Jumping"StateWhile still in the air during a jump.jump
"Landing"TransitionWhen landing from a jump.land
"PreJumping"TransitionAt the beginning of a jump.prejump
"Running"Staterun
"Sitting"StateSitting on an object (and linked to it).sit
"Sitting on Ground"StateSitting, but not linked to an object."Sit down" on the avatar context menu allows ground sits anywhere: atop the terrain, objects or even in the air.sit_ground_constrained
"Standing"Statestand
"Standing Up"TransitionAfter falling a great distance. Sometimes referred to as Hard Landing.standup
"Striding"StateWhen the avatar is stuck on the edge of an object or on top of another avatar.stride
"Soft Landing"TransitionAfter falling a small distance.soft_land
"Taking Off"Statehover_up
"Turning Left"Stateturnleft
"Turning Right"Stateturnright
"Walking"Statewalk
Original wiki source

Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.