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LlDamage

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Wiki description

This function delivers damage to tasks and agent in the same region.

Specification

The llDamage function triggers a damage event on the targeted task. If any scripts in the target process the on_damage event, they will be fired before the damage is applied or distributed.
Flag Description
DAMAGE_TYPE_IMPACT−1System damage generated by impact with terrain or a prim.
DAMAGE_TYPE_GENERIC0Generic or legacy damage.
DAMAGE_TYPE_ACID1Damage caused by a caustic substance, such as acid.
DAMAGE_TYPE_BLUDGEONING2Damage caused by a blunt object, such as a club.
DAMAGE_TYPE_COLD3Damage inflicted by exposure to extreme cold.
DAMAGE_TYPE_ELECTRIC4Damage caused by electricity.
DAMAGE_TYPE_FIRE5Damage inflicted by exposure to heat or flames.
DAMAGE_TYPE_FORCE6Damage inflicted by a great force or impact.
DAMAGE_TYPE_NECROTIC7Damage caused by a direct assault on life-force.
DAMAGE_TYPE_PIERCING8Damage caused by a piercing object such as a bullet, spear, or arrow.
DAMAGE_TYPE_POISON9Damage caused by poison.
DAMAGE_TYPE_PSYCHIC10Damage caused by a direct assault on the mind.
DAMAGE_TYPE_RADIANT11Damage caused by radiation or extreme light.
DAMAGE_TYPE_SLASHING12Damage caused by a slashing object such as a sword or axe.
DAMAGE_TYPE_SONIC13Damage caused by loud noises, like a Crash Worship concert.
DAMAGE_TYPE_EMOTIONAL14
Damage types are provided as a convenience and a suggestion. Scripters are free to add custom ones for their own combat systems or repurpose the damage type fields.
To make it easy for the community to recognise and re-use custom damage types here is a table that scripters can add onto:
Flag Description Subtype Creator System
100100Negative damage to heal a wound, damaged limb, first aid, etc. Intended for generic healing of biological nature. Positive damage would be medical malpracticeNexii MalthusVertical Sim / SLMC
101101Negative damage from repairing an object or something mechanical, welding torch or wrench on a vehicle/robot/mech, etc. Positive damage can be due to mistakes, low skill or sabotage. Intended for generic healing of non-biological nature (e.g. a mechanical tank or an electrical system)Nexii MalthusVertical Sim / SLMC
102102Damage caused by an explosive blast, like a grenadeDAMAGE_TYPE_FORCENexii MalthusVertical Sim / SLMC
103103Damage caused by crushing. Such as being crushed by water pressure. More of a constant type of force damage — can be nullified/reduced via diving suitDAMAGE_TYPE_FORCENexii MalthusVertical Sim / SLMC
104104Damage caused by anti-tank/anti-armor. Such as from a specialised armor piercing shell, rocket or other munitionDAMAGE_TYPE_PIERCINGNexii MalthusVertical Sim / SLMC
105105Damage caused by suffocation. Usually lacking a breathable atmosphere, such as from drowning or being in the vacuum of spaceNexii MalthusVertical Sim / SLMC
106106Special damage to indicate combatant chose to redeploy. You can code in side effect(s) such as using up a ticket off the team to do soNexii MalthusVertical Sim / SLMC
200200Damage caused by lack of survival needs, such as starvation and dehydration. Negative damage used to heal through recovery by food and waterAdam Silver-Mane (Adamphillip)Silver-mane's survival HUD
201201Damage caused by active bleeding. Damage type check, sets health to 0 on unsustainable systemic failureAdam Silver-Mane (Adamphillip)Silver-mane's survival HUD

Caveats

  • Calls are throttled to a rate of ≤10/30sec per recipient. Exceptions are:
    • Recipient is avatar of the attachment.
    • Recipient is sitting on the object.
  • Triggering the damage throttle will shout an error to the debug channel and the script will continue running.
  • The prim containing the script and the prim receiving the damage must both be in damage enable parcels.
  • Targeting a seated avatar will redirect damage to the object the avatar is sitting on.
The on_damage event will NOT be triggered if the source of the damage is either:
  • An attachment on the avatar.
  • An object or vehicle that the avatar is sitting on.
final_damage will be triggered as normal.
The damage throttle is skipped if:
  • Damage is negative.
  • The source is an attachment on the avatar.
  • The source is an object that the avatar is sitting on.
  • The source is an object owned by a parcel owner or land group.

See also: functions

See also: events

Original wiki source

Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.