LlEuler2Rot
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Return value notes
Specification
The Euler angle vector (in radians) is converted to a rotation by doing the rotations around the 3 axes in Z, Y, X order. So
llEuler2Rot(<1.0, 2.0, 3.0> * DEG_TO_RAD) generates a rotation by first rotating 3 degrees around the global Z axis, then rotating the result around the global Y axis, and finally rotating that 1 degree around the global X axis.Examples
default
{
state_entry()
{
vector input = <73.0, -63.0, 20.0> * DEG_TO_RAD;
rotation rot = llEuler2Rot(input);
llSay(0,"The Euler2Rot of "+(string)input+" is: "+(string)rot );
}
}Notes
v/=2;
rotation k = <0.0, 0.0, llSin(v.z), llCos(v.z)> * <0.0, llSin(v.y), 0.0, llCos(v.y)> * <llSin(v.x), 0.0, 0.0, llCos(v.x)>;See also: functions
See also: articles
Original wiki source
Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.