Skip to content
lsl.devlsl.devLSL Dev

LlGetCameraAspect

Looking for the current API? Open the llGetCameraAspect reference →

Return value notes

Returns a float value for the current camera's aspect ratio (e.g. width/height) of the agent for which the task has permissions.

Caveats

Returns zero when permissions have not been granted.

Examples

// say the camera aspect ratio and field of view (FOV)
integer has_perms = FALSE;
default
{
    on_rez(integer a)
    {
        llResetScript();
    }
    state_entry()
    {
        llRequestPermissions(llGetOwner(), PERMISSION_TRACK_CAMERA);
    }
    run_time_permissions(integer permission)
    {
        has_perms = (permission == PERMISSION_TRACK_CAMERA);
    }
    touch_start(integer num_touches)
    {
        if (has_perms)
        {
            float aspect = llGetCameraAspect();
            float fov = llGetCameraFOV();
            llOwnerSay("aspect = " + (string)aspect + "  FOV = " + (string)fov);
        }
        else
        {
            llRequestPermissions(llGetOwner(), PERMISSION_TRACK_CAMERA);
        }
    }
}
// Scale an object to fit the aspect ratio of the viewer.
fit_to_screen()
{
    // The X axis from the left to  the right edge of the screen is 0.0 to width value.
    // The Y axis is always 1.
    float x = llGetCameraAspect();
    float y = 1;
    llSetLinkPrimitiveParamsFast(LINK_THIS, [PRIM_SIZE, <0, x, y>]);
}

Notes

The reported aspect ratio is based on values provided by the viewer to the simulator. This may cause visual oddities if there's a discrepancy between the viewer's reported camera and what the viewer actually displays to the user. For example: entering mouselook may cause portions of the viewer interface to disappear, which alters the amount of space available to the HUD, which can lead to misaligned positioning or slightly-off aspect ratio. (This is currently considered a viewer-bug.)

See also: functions

Additional wiki content

LSL Function/permission: {{LSL_Function/permission|PERMISSION_TRACK_CAMERA}}
Original wiki source

Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.

From the Second Life Wiki

Community documentation adapted from LlGetCameraAspect, by Linden Research, Inc. and contributing residents.View contributors and history.

Imported wiki revision:

Licensed under CC BY-SA 3.0. Last wiki edit: .Formatting and links have been adapted for this site; API metadata follows the LSL definitions.