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LlGetLocalRot

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Function notes

If called from the root prim, it returns the objects rotation.

Examples

 //--// Door Script - Works At ANY Angle //--//

//-- works in ANY single prim door, linked or un-linked
//-- works in muti prim doors NOT linked to a larger structure
//-- REQUIREMENTS: a cut root prim. Suggest cube, pathcut start=.125, end=.625
//-- CAVEAT: single prim doors are limited to 5m width

 //--// USERS MODIFY HERE v
integer vgIntDoorSwing = 90;
//-- use -# to reverse the direction of swing, eg. -90;


rotation gRotDoorSwing;

default{
  state_entry(){
    gRotDoorSwing = llEuler2Rot( <0.0, 0.0, vgIntDoorSwing> * DEG_TO_RAD );
  }

  touch_start( integer vIntTouched ){
    llSetLocalRot( (gRotDoorSwing = ZERO_ROTATION / gRotDoorSwing) * llGetLocalRot() );
  }
}

Helper functions

 //-- this is an equivalent call from any prim in the same link set
llList2Rot( llGetLinkPrimitiveParams( target_prim, [PRIM_ROT_LOCAL] ), 0 )
//-- where "target_prim" is the link number of the prim you want to get the local rotation of

Notes

Returns the region relative rotation of the object if called from the root

See also: functions

Original wiki source

Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.

From the Second Life Wiki

Community documentation adapted from LlGetLocalRot, by Linden Research, Inc. and contributing residents.View contributors and history.

Imported wiki revision:

Licensed under CC BY-SA 3.0. Last wiki edit: .Formatting and links have been adapted for this site; API metadata follows the LSL definitions.