LlGetLocalRot
Looking for the current API? Open the llGetLocalRot reference →
Function notes
If called from the root prim, it returns the objects rotation.
Examples
//--// Door Script - Works At ANY Angle //--//
//-- works in ANY single prim door, linked or un-linked
//-- works in muti prim doors NOT linked to a larger structure
//-- REQUIREMENTS: a cut root prim. Suggest cube, pathcut start=.125, end=.625
//-- CAVEAT: single prim doors are limited to 5m width
//--// USERS MODIFY HERE v
integer vgIntDoorSwing = 90;
//-- use -# to reverse the direction of swing, eg. -90;
rotation gRotDoorSwing;
default{
state_entry(){
gRotDoorSwing = llEuler2Rot( <0.0, 0.0, vgIntDoorSwing> * DEG_TO_RAD );
}
touch_start( integer vIntTouched ){
llSetLocalRot( (gRotDoorSwing = ZERO_ROTATION / gRotDoorSwing) * llGetLocalRot() );
}
}Helper functions
//-- this is an equivalent call from any prim in the same link set
llList2Rot( llGetLinkPrimitiveParams( target_prim, [PRIM_ROT_LOCAL] ), 0 )
//-- where "target_prim" is the link number of the prim you want to get the local rotation ofNotes
Returns the region relative rotation of the object if called from the root
See also: functions
Original wiki source
Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.