LlGetMinScaleFactor
Looking for the current API? Open the llGetMinScaleFactor reference →
Return value notes
Returns a float that is the smallest scaling factor that can be used with llScaleByFactor to resize the object. This minimum is determined by the prim scale limits.
Examples
default
{
touch_start(integer total_number)
{
float min_factor = llGetMinScaleFactor();
float max_factor = llGetMaxScaleFactor();
llSay(0, "Choose a value between " + (string)min_factor + " and " + (string)max_factor
+ " when calling llScaleByFactor() on this linkset.");
}
}See also: functions
History
- Mentioned in Simulator_User_Group/Transcripts/2013.12.10
- Mentioned in Simulator_User_Group/Transcripts/2013.12.17
Original wiki source
Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.