llGetMinScaleFactor
function
Function syntax
float llGetMinScaleFactor();- Returns
float- Energy
- 10
Returns a float that is the smallest scaling factor that can be used with llScaleByFactor to resize the object. This minimum is determined by the prim scale limits.
float result = llGetMinScaleFactor();Examples
Section titled “Examples”Example 1
default{ touch_start(integer total_number) { float min_factor = llGetMinScaleFactor(); float max_factor = llGetMaxScaleFactor(); llSay(0, "Choose a value between " + (string)min_factor + " and " + (string)max_factor + " when calling llScaleByFactor() on this linkset."); }}History
Section titled “History”- Mentioned in Simulator_User_Group/Transcripts/2013.12.10
- Mentioned in Simulator_User_Group/Transcripts/2013.12.17
See also
Section titled “See also”Functions
Section titled “Functions”Original wiki source
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