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llGetMinScaleFactor

function
Function syntax
float llGetMinScaleFactor();
Returns
float
Energy
10

Returns a float that is the smallest scaling factor that can be used with llScaleByFactor to resize the object. This minimum is determined by the prim scale limits.

How to use
float result = llGetMinScaleFactor();
Example 1
default
{
touch_start(integer total_number)
{
float min_factor = llGetMinScaleFactor();
float max_factor = llGetMaxScaleFactor();
llSay(0, "Choose a value between " + (string)min_factor + " and " + (string)max_factor
+ " when calling llScaleByFactor() on this linkset.");
}
}
Original wiki source

Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.