LlGetObjectDesc
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Function notes
To get the object's description (not the current prim's), use PRIM_DESC or OBJECT_DESC.
Return value notes
Returns a string containing the description of the prim the script is attached to.
Caveats
Examples
| Get this prim's description |
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| Get the root prim's description |
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See also: functions
See also: articles
Shared wiki helpers
The original page also injects shared parameter notes, caveats or issue information through these helpers. Their conditional MediaWiki logic is not reproduced here; inspect the preserved helper source for additional material.
Template:LSL Function/prim-desc
Original shared helper source (conditional wiki logic is not evaluated)
{{LSL Injection Test}}{{#if:
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{{#vardefine:caveats|{{#var:caveats}}
*The prim description is [[limit]]ed to 127 [[bytes]]; any string longer then that will be truncated. This truncation does not always happen when the attribute is set or read.
*The prim description may only contain printable ASCII characters (code points 32-126), except the pipe character '|', which is not permitted for historical reasons.{{Footnote|The pipe character historically has been used to separate fields in the serialized version of inventory and possibly other internal fields for prim parameters.}} All other characters will be replaced with one '?' character per illegal UTF-8 byte.
*Note that when people have "Hover Tips on All Objects" selected in the viewer's "View" menu, they'll see the object description pop-up for any object under their mouse pointer. For that reason, it is good practice to only set human-friendly information in the description, e.g. keys and such.
*When an attached object is detached, changes made by script to the name and description (of the root prim) of the attachment will be lost. While the object is attached the name and description can be changed but it will not be reflected in inventory. This caveat does ''not'' apply to child prims.
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</noinclude>Original wiki source
Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.