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llSetObjectName

function
Function syntax
llSetObjectName(
  1. string name// New name string.
);
Energy
10

Sets the prim’s name according to the name parameter.

If this function is called from a child prim in a linked set, it will change the name of the child prim and not the root prim.

How to use
llSetObjectName("");
  • The name is limited to 63 characters. Longer prim names are cut short.
  • Names can only consist of the 95 printable characters found in the ASCII-7 (non-extended) character set, with the exception of the vertical bar/pipe (”|”) character.
    • Invalid characters in the range 1 to 31, as well as the pipe character (124) are replaced with a question mark (”?”).
    • Other invalid characters in the range 128 and above are replaced with two or more question marks, depending on how many bytes their UTF-8 representation requires.
    • Objects with all-whitespace names (e.g., a space or a series of spaces) will appear as “(Unnamed)” if they emit chat via llSay, llOwnerSay, llInstantMessage, etc., although this behaviour may vary in third-party viewers.
  • While an object is attached, the script cannot change the name of the object as it appears in the user’s inventory.1
    • Changes to the name of the root prim (with llSetObjectName for example) will not be saved to inventory; when the attachment is detached (to inventory, not dropped) this name change is discarded and the name in inventory is used instead.
    • When attachment is dropped (to the ground) and taking it into inventory, the inventory item will have the new name (not the old).
  • Changes to the names of child prims will be saved back to inventory when the object is detached to inventory. They survive detachment.
  • Changes to the object name do not trigger a changed event.
Set this prim’s nameSet the root prim’s name
default
{
state_entry()
{
llSetObjectName("NEW PRIM NAME");
}
}
default
{
state_entry()
{
llSetLinkPrimitiveParamsFast(LINK_ROOT,
[PRIM_NAME, "NEW ROOT PRIM NAME"]);
}
}
Test if a string is valid as an object name
// Returns TRUE if 'name' is a valid object name, FALSE otherwise
integer isValidObjectName(string name)
{
string original_name = llGetObjectName();
llSetObjectName(name);
integer valid_name = llGetObjectName() == name;
llSetObjectName(original_name);
return valid_name;
}
Original wiki source

Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.

  1. Whether or not this is a bug is still debated, regardless LL has said they will not fix it. This behavior was first recognized as a pain point in 2006 and only confirmed to be lava-flowed more recently (2011). ↩