LlGetParcelMaxPrims
Looking for the current API? Open the llGetParcelMaxPrims reference →
Return value notes
Returns an integer that is the maximum combined land impact allowed for objects on the parcel at
pos.Specification
If
sim_wide is...Caveats
- If there is an Object Bonus for the region, the value returned may be more than the region's total limit.
Examples
default
{
touch_start(integer total_number)
{
llSay(0, "The total land impact of objects rezzed on this parcel is "
+(string)llGetParcelPrimCount(llGetPos(), PARCEL_COUNT_TOTAL, FALSE) +", of "
+(string)llGetParcelMaxPrims(llGetPos(), FALSE) + " allowed.");
}
}See also: functions
Shared wiki helpers
The original page also injects shared parameter notes, caveats or issue information through these helpers. Their conditional MediaWiki logic is not reproduced here; inspect the preserved helper source for additional material.
Original shared helper source (conditional wiki logic is not evaluated)
{{LSL Injection Test}}{{#if:
{{#vardefine:nbdv|{{#switch:{{uc:{{{default|}}}}}|T|TRUE=true|F|FALSE=false}}}}
{{#vardefine:p_{{{1|}}}_desc|{{#if:{{{bool|}}}|{{HoverLink|boolean{{#var:lang}}|A type that can only be true or false|boolean}},}} {{{pd|}}} {{#if:{{{bool|}}}{{{pd|}}}|{{#ifeq:{{{if|}}}|*|if|{{{if|}}}}}|{{ucfirst:{{#ifeq:{{{if|}}}|*|if|{{{if|}}}}}}}}} {{#vardefineecho:TRUE|{{LSL Const{{#var:lang}}|TRUE|integer|1}}}}{{#vardefine:FALSE|{{LSL Const{{#var:lang}}|FALSE|integer|0}}}}{{#if:{{{non-zero|}}}|{{Footnote|handle=non-zero|Any value that is not zero/{{#var:FALSE}} is treated the same as {{#var:TRUE}}. This behavior should not be depended upon.|Any value that is not zero/FALSE is treated the same as TRUE. This behavior should not be depended upon.}}}}{{#ifeq:{{#var:nbdv}}|true| ({{HoverText|default|default for new objects etc}})}} {{#if:{{{td|}}}|{{{td|}}}|enables}}, {{#ifeq:{{{if|}}}|*|if|{{{if|}}}}} {{#var:FALSE}}{{#ifeq:{{#var:nbdv}}|false| ({{HoverText|default|default for new objects etc}})}} {{#if:{{{fd|}}}|{{{fd|}}}|disables}}}}
{{#vardefine:p_{{{1|}}}_hover|{{#if:{{{bool|}}}|boolean,}} {{#if:{{{ph|}}}|{{{ph|}}}|{{{pd|}}}}} {{#if:{{{bool|}}}{{{pd|}}}{{{ph|}}}|{{#ifeq:{{{if|}}}|*|if|{{{if|}}}}}|{{ucfirst:{{#ifeq:{{{if|}}}|*|if|{{{if|}}}}}}}}} TRUE{{#ifeq:{{#var:nbdv}}|true| (default)}} {{#if:{{{th|}}}|{{{th|}}}|{{#if:{{{td|}}}|{{{td|}}}|enables}}}}, {{#ifeq:{{{if|}}}|*|if|{{{if|}}}}} FALSE{{#ifeq:{{#var:nbdv}}|false| (default)}} {{#if:{{{fh|}}}|{{{fh|}}}|{{#if:{{{fd|}}}|{{{fd|}}}|disables}}}}}}
}}<noinclude>
{| {{Prettytable}}
|+<code><nowiki>{{{{FULLPAGENAME}}|bool|bool=*|pd=1|ph=2|default=false}}</nowiki></code>{{{{FULLPAGENAME}}|bool|bool=*|pd=1|ph=2|default=false}}
|-{{Hl2}}
! #var
! value
|-
{{VarPair|p_bool_desc}}
|-
{{VarPair|p_bool_hover}}
|-
{{Footnotes}}
|}
{| {{Prettytable}}
|+<code><nowiki>{{{{FULLPAGENAME}}|bool|bool=*|pd=1|ph=2|td=3|th=4|fd=5|fh=6}}</nowiki></code>{{{{FULLPAGENAME}}|bool|bool=*|pd=1|ph=2|td=3|th=4|fd=5|fh=6}}
|-{{Hl2}}
! #var
! value
|-
{{VarPair|p_bool_desc}}
|-
{{VarPair|p_bool_hover}}
|-
{{Footnotes}}
|}
{| {{Prettytable}}
|+<code><nowiki>{{{{FULLPAGENAME}}|bool|bool=*|if=*|non-zero=*|pd=1|ph=2|td=3|th=4|fd=5|fh=6}}</nowiki></code>{{{{FULLPAGENAME}}|bool|bool=*|if=*|non-zero=*|pd=1|ph=2|td=3|th=4|fd=5|fh=6}}
|-{{Hl2}}
! #var
! value
|-
{{VarPair|p_bool_desc}}
|-
{{VarPair|p_bool_hover}}
|-
{{Footnotes}}
|}
{| {{Prettytable}}
|+<code><nowiki>{{{{FULLPAGENAME}}|bool|if=when|non-zero=*|td=3|th=4|fd=5|fh=6}}</nowiki></code>{{{{FULLPAGENAME}}|bool|if=when|non-zero=*|td=3|th=4|fd=5|fh=6}}
|-{{Hl2}}
! #var
! value
|-
{{VarPair|p_bool_desc}}
|-
{{VarPair|p_bool_hover}}
|-
{{Footnotes}}
|}
</noinclude>Template:LSL Function/position
Original shared helper source (conditional wiki logic is not evaluated)
{{LSL Injection Test}}<noinclude>
This template is to be used to specify setup the description for position like parameters (offsets, positions, points, etc.).
Right now it's pretty basic and easy to edit. I'm wondering if these functions should be in a position parameter specific category.
====TODO====
* add clamping flag and verbiage for out of region/range coordinates.
</noinclude>{{#if:
{{#if:{{{region|}}}|
{{#if:{{{local|}}}|
{{#vardefine:p_{{{1|}}}_desc|position in {{HoverLink|Viewer coordinate frames#Region|Origin is the origin of the region which {{String|owns}} the object.|region}} or [[Viewer coordinate frames#Local|local coordinates]] depending upon the situation{{{desc|}}}}}
{{#vardefine:p_{{{1|}}}_hover|position in region or local coordinates depending upon the situation{{#if:{{{hover|}}}|{{{hover|}}}|{{{desc|}}}}}}}
|
{{#ifeq:{{{1|}}}|point|
{{#vardefine:p_{{{1|}}}_desc|A point in {{HoverLink|Viewer coordinate frames#Region|Origin is the origin of the region which {{String|owns}} the object.|region-local}} space{{#ifeq:{{{region|}}}|noZ| (z component is ignored)}}{{{desc|}}}}}
{{#vardefine:p_{{{1|}}}_hover|A point in region-local space{{#ifeq:{{{region|}}}|noZ| (z component is ignored)}}{{#if:{{{hover|}}}|{{{hover|}}}|{{{desc|}}}}}}}
|
{{#vardefine:p_{{{1|}}}_desc|position in {{HoverLink|Viewer coordinate frames#Region|Origin is the origin of the region which {{String|owns}} the object.|region coordinates}}{{#ifeq:{{{region|}}}|noZ| (z component is ignored)}}{{{desc|}}}}}
{{#vardefine:p_{{{1|}}}_hover|position in region coordinates{{#ifeq:{{{region|}}}|noZ| (z component is ignored)}}{{#if:{{{hover|}}}|{{{hover|}}}|{{{desc|}}}}}}}
}}
}}
|
{{#if:{{{local|}}}|
{{#ifeq:{{{1|}}}|offset|
{{LSL Function/offset|{{{1|}}}|local={{{local}}}}}
|
{{#vardefine:p_{{{1|}}}_desc|position in [[Viewer coordinate frames#Local|local coordinates]]{{{desc|}}}}}
{{#vardefine:p_{{{1|}}}_hover|position in local coordinates{{#if:{{{hover|}}}|{{{hover|}}}|{{{desc|}}}}}}}
}}
}}
}}
}}Original wiki source
Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.