LlRotLookAt
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Wiki description
Causes an object to smoothly rotate to
target_direction with strength resistance at damping force.Maintains rotation
target_direction until stopped with llStopLookAt.Function notes
To change the position in the same manner, use llMoveToTarget. For physical objects a range between .2 and 1 is good for both parameters.
Caveats
- In Non-Physical objects this function operates effectively the same as llSetLocalRot.
dampingseems to be capped at 1.0; greater values are reduced to 1.0 (Tested 21 October 2010 on server version 10.10.18.212360)- The minimum value for
strengthseems to be 0.0445 for the function to have any effect.
Examples
Point the prim's positive y axis (<0.0, 1.0, 0.0>) towards a position on the sim
//-- where vPosTarget is the global position of the object you want to "look" at
llRotLookAt( llRotBetween( <0.0,1.0,0.0>, llVecNorm( vPosTarget - llGetPos() ) ), 1.0, 0.4 ); // Point +Y axis towards vPosTarget- vPosTarget - llGetPos() converts the global coordinates of the objects, to a local distance and direction from the object pointing
- Per llRotBetween article:
- llRotBetween returns a scaled rotation, unless both inputs are equal magnitude (e.g. unit vector).
- The use of llVecNorm reduces the magnitude to 1 (so that both are equal magnitude), preventing errors.
Constraining the Rotation to One Axis
vector detected = llDetectedPos( 0 );
vector pos = llGetPos();
llRotLookAt( llRotBetween( <0.0, 1.0, 0.0>, llVecNorm( <detected.x, detected.y, pos.z> - pos ) ), 1.0, 0.4 );Helper functions
- If you want a (mostly) smooth constant (rather than damped) rate of motion in a non-physical object try this
//-- Rotates Object to vRotTarget at vFltRate (in radians per second
//-- vFltRate < ~0.00000003rad/sec, (~0.00002deg/sec) will result in errors (and is just too slow anyway)
//-- vFltRate >= (PI * 5.0)rad/sec, (900deg/sec) will result in a single snap move to vRotTarget
uSteppedRotLookAt( rotation vRotTarget, float vFltRate ){
if ((integer)(vFltRate = (llAngleBetween( llGetLocalRot(), vRotTarget ) / (vFltRate / 5.0)))){
rotation vRotStep = llAxisAngle2Rot( llRot2Axis( vRotTarget / llGetLocalRot() ),
(1.0 / vFltRate) * llRot2Angle( vRotTarget / llGetLocalRot() ) );
vFltRate = (integer)vFltRate;
do{
llSetLocalRot( vRotStep * llGetLocalRot() );
}while (--vFltRate);
}
llSetLocalRot( vRotTarget );
} //-- for fixed time on any rotation try llSetKeyframedMotionSee also: functions
Shared wiki helpers
The original page also injects shared parameter notes, caveats or issue information through these helpers. Their conditional MediaWiki logic is not reproduced here; inspect the preserved helper source for additional material.
Original shared helper source (conditional wiki logic is not evaluated)
{{Issues|SVC-1903|type=bug|[[llRotLookAt]] & [[llLookAt]] do not update the object's bounding box|resolution=fixed}}Original shared helper source (conditional wiki logic is not evaluated)
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</noinclude>Template:LSL Function/strength
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</noinclude>Original wiki source
Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.