LlSetAnimationOverride
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Wiki description
Set the animation (
anim) that will play for the given animation state (anim_state).Function notes
Note: Animation overrides survive everything, except relog.
Specification
| Value | Type | Description | Default |
|---|---|---|---|
| "Crouching" | State | crouch | |
| "CrouchWalking" | State | crouchwalk | |
| "Falling Down" | State | falldown | |
| "Flying" | State | fly | |
| "FlyingSlow" | State | Transition between hovering and forward flight. | flyslow |
| "Hovering" | State | hover | |
| "Hovering Down" | State | hover_down | |
| "Hovering Up" | State | hover_up | |
| "Jumping" | State | While still in the air during a jump. | jump |
| "Landing" | Transition | When landing from a jump. | land |
| "PreJumping" | Transition | At the beginning of a jump. | prejump |
| "Running" | State | run | |
| "Sitting" | State | Sitting on an object (and linked to it). | sit |
| "Sitting on Ground" | State | Sitting, but not linked to an object."Sit down" on the avatar context menu allows ground sits anywhere: atop the terrain, objects or even in the air. | sit_ground_constrained |
| "Standing" | State | stand | |
| "Standing Up" | Transition | After falling a great distance. Sometimes referred to as Hard Landing. | standup |
| "Striding" | State | When the avatar is stuck on the edge of an object or on top of another avatar. | stride |
| "Soft Landing" | Transition | After falling a small distance. | soft_land |
| "Taking Off" | State | hover_up | |
| "Turning Left" | State | turnleft | |
| "Turning Right" | State | turnright | |
| "Walking" | State | walk |
Caveats
- Animation overrides survive script reset, script removal, attachment removal, crossing into another region and teleporting, but not relog.
- State "Sit on Ground" will play the default animation in addition to any override set. This is required for correct viewer behavior.
- Some states are transitional and have undefined behavior if set to continuously looping animations. These states are "PreJumping", "Landing", "Soft Landing" and "Standing Up".
- Usually this means your avatar will become frozen in place unless you run "Stop Animating My Avatar" from the viewer, so avoid using looping animations for these states.
- Permissions aren't auto granted if you sit on an object asking for PERMISSION_OVERRIDE_ANIMATIONS.
- Starting a default animation ("sit" "walk" "fly") with llStartAnimation will not start the Override Animation.
- When this function is used to override the Walking animation, the avatar can no longer walk backward - attempting to do so causes the avatar to turn around. Presumably this is because there's no way to specify a "walking backwards" animation, so actually moving backwards while your legs are moving forward would look wrong.
Examples
// Override the Sit, Stand and Walk animations
// 1. place this script and your animations in a prim
// 2. edit the animation names in the script to your animation's names
// 3. attach the prim to your avatar
string gMySit = "chop_sit";
string gMyStand = "FStand _02";
string gMyWalk = "Kort gang F v4.1";
default
{
attach(key id)
{
if ( id ) llRequestPermissions(id , PERMISSION_OVERRIDE_ANIMATIONS);
else if ( llGetPermissions() & PERMISSION_OVERRIDE_ANIMATIONS ) llResetAnimationOverride("ALL");
}
run_time_permissions(integer perms)
{
if ( perms & PERMISSION_OVERRIDE_ANIMATIONS )
{
llSetAnimationOverride( "Sitting", gMySit);
llSetAnimationOverride( "Standing", gMyStand);
llSetAnimationOverride( "Walking", gMyWalk);
}
}
}See also: functions
See also: articles
History
Date of Release 12/04/2013
Shared wiki helpers
The original page also injects shared parameter notes, caveats or issue information through these helpers. Their conditional MediaWiki logic is not reproduced here; inspect the preserved helper source for additional material.
Template:LSL Function/permission
Original shared helper source (conditional wiki logic is not evaluated)
{{#if:
{{{{#if:{{#var:DEBUG_CHANNEL}}||:DEBUG_CHANNEL}}|}}
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{{#vardefine:caveats|{{#var:caveats}}{{#if:{{{1|<noinclude>*</noinclude>}}}|{{PBR}}
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* Do not depend upon the auto-grant status of permissions. '''Always''' use the [[run_time_permissions]] event.
* If the script lacks {{#if:{{{2|}}}|both the permissions [[{{{1}}}]] and [[{{{2}}}]]|the permission [[{{{1}}}]]}}, the script will shout an error on {{#var:DEBUG_CHANNEL}} and the operation fails (but the script continues to run).{{#ifeq:{{{grant|anyone<noinclude>*</noinclude>}}}|anyone||
* If [[{{{1}}}]] {{#if:{{{2|}}}|or [[{{{2}}}]]}} is granted by anyone other than {{{grant|anyone}}}, then when the function is called an error will be shouted on {{#var:DEBUG_CHANNEL}}.}}
{{{caveats|}}}{{LSL Function/permission/caveat switch|{{{1}}}}}{{#if:{{{2|}}}|{{LSL Function/permission/caveat switch|{{{2}}}}}}}</div>}}</div>}}}}
{{#vardefine:also_events|{{#var:also_events}}
{{LSL DefineRow||[[run_time_permissions]]|Permission receiving event}}}}
{{#vardefine:also_functions|{{#var:also_functions}}
{{LSL DefineRow||[[llGetPermissions]]|Get the permissions granted}}
{{LSL DefineRow||[[llGetPermissionsKey]]|Get the agent who granted permissions}}
{{LSL DefineRow||[[llRequestPermissions]]|Request permissions}}}}
{{#vardefine:also_articles|{{#var:also_articles}}
{{LSL DefineRow||[[:Category:LSL Permissions/Script|Script permissions]]|}}}}
<includeonly>{{#if:{{{nc|}}}||{{#vardefine:hidden-text|{{#var:hidden-text}}
{{#if:{{#pos:{{#var:moded}}|r}}{{#pos:{{#var:moded}}|u}}||[[Category:LSL Requires Permissions]]}}
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}}<noinclude>
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</noinclude>Template:LSL Function/inventory
Original shared helper source (conditional wiki logic is not evaluated)
{{LSL Injection Test}}<includeonly>{{#if:
{{:DEBUG_CHANNEL}}
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{{#vardefine:caveats{{#var:direction}}|{{#if:{{#if:{{{no_caveat|}}}||{{{1|}}}}}|{{#var:caveats{{#var:direction}}}}
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|* If {{LSLP|{{{1}}}}} is missing from the prim's inventory {{#if:{{{full|}}}|or not {{HoverLink|:Category:LSL_Permissions/Asset|copy, mod and transfer|full permissions}}}} {{#ifeq:{{{uuid|}}}{{{UUID|}}}|true|and it is not a {{HoverLink|UUID|Universally Unique IDentifier}}}} {{#if:{{{type|}}}|or it is not {{AAn|{{{type|item}}}}}}} then {{#if:{{{silent|}}}|it fails silently|an error is shouted on {{#var:DEBUG_CHANNEL}}}}. }}{{#ifeq:{{{uuid|}}}{{{UUID|}}}|true|
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** The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.}}|{{#var:caveats{{#var:direction}}}}}}}}
{{{{#if:{{{volume|}}}|LSL Function/volume}}|{{{volume|}}}|}}
}}</includeonly><noinclude>
{{Multi-lang}}
{{UpdateLink}}
{| {{Prettytable}} {{#vardefine:caveats}}{{#vardefine:p_ta_desc}}{{#vardefine:p_ta_hover}}
|+<code><nowiki>{{{{FULLPAGENAMEE}}|ta|type=sound|uuid=true}}</nowiki></code>{{{{FULLPAGENAMEE}}|ta|type=sound|uuid=true}}
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{| {{Prettytable}} {{#vardefine:caveats}}{{#vardefine:p_ta_desc}}{{#vardefine:p_ta_hover}}
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|-{{Hl2}}
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{| {{Prettytable}} {{#vardefine:caveats}}{{#vardefine:p_ta_desc}}{{#vardefine:p_ta_hover}}
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</noinclude>Original wiki source
Some wiki templates and tables need their original context. View this article on the Second Life Wiki. Technical wording and examples are retained from the source; historical guidance may differ from current behavior.